While knowing a fight is something everyone should get, I seem to do just fun with EVERY OTHER JOB and in playing comfortably around the mechanics. Even with jobs I don't like like the archer/bard. Black mage is the only job where I am ACUTELY aware of the lack of mobility every single second. While that may be something you can overlook...there are only three casters and last I checked the black mage is the least popular.
So you have a caster that requires you memorize fights to a degree higher then any other job/role and who still barely beats out the other casters? Yeah...guess that isn't the job for me. I prefer actual fun jobs that don't screw me over for a single misstep.
First off, I pointed out the fight because it was case in point FOR my point. That mechanics frequently cause timers to drop on BLM. I have been running the dungeons back to back since it is the fastest way to level, and speaking of which I have gotten past 65. Funny how that happens when someone is leveling a job.
Oh, and yes triple cast is again not really that great. Yes I earned it, and yes I don't feel it does much to alleviate any of what I see are issues with the job.
...Thus proving that you are so blind to defend this job that you didn't really think about what I was suggesting. Of course that would be stupid like how you described it, and nobody would reasonably want that.
The way I was suggesting the degradation occur was that at the end of the timer, as it is now, you lose one stack then the others on three second timers. Thus you effectively extend the timer by six seconds for mechanics and those still learning the class while preserving the full power for those who have mastered it. Without driving the dps of the job into a brick wall as soon as the timer runs out. That way those who mastered the class still keep that mechanic as is, but while making the job slightly more forgiving for those still learning it, and thus a little more appealing.
Again, my point is not that the job is broken but that it doesn't mesh well with the current design. That AGAIN isn't to say that the job isn't playable. But 'playable' isn't the same as 'good' or 'well designed'. For a class that is the epitome of a basic rotation made incarnate, it's rather lackluster overall. If the only thing that makes it really playable is memorizing fights...that in itself is rather telling at how bad the basic design.
I would respond to the rest...but there is only so many times I will respond to someone who just chops up another's post like some sort of YouTube reply video.


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