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  1. #31
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I will be very disappointed if SE drops the ball on this one. Campaign/Besieged was one of my favorite things to do in FFXI simply because it was a really fun way to kill time. The fighting itself was fun, and the rewards made it actually feel rewarding on top of that.

    If they pulled off both of those factors, I think it would boost the longevity of patch 1.21 and proceeding patches by a massive amount all the way up to 2.0. The problem we have right now is after a patch drops, people are left with not much to do once it's all completed. Where as with the potential Hamlet Defense has, we would all have something to do to kill time and have fun, all while being rewarded for our actions.

    I really, really like the idea of building up hamlets. That seems like the absolute perfect idea to make an involved experience for everyone. Disciples of the Land could get quests to supply material, and Disciples of the Hand could get "leves" to make material to fortify the hamlets out of the resources brought in by disciples of the land.

    Gates could be fortified, buildings could be fortified, NPC garrisons could be outfitted in stronger gear and better weapons. Canons could be crafted as well to help in the defense.

    And as noted in another post, the more fortified a Hamlet becomes, the stronger and more frequent the Imperial (I'm assuming this is going to be the Imperial V. Eorzean conflict) forces would become. It could just start with footsoldiers and their war hounds. Eventually you'd start seeing centurions mixed into the equation. Eventually the footsoldiers could be phased out in exchange for the empire's elite centurions. Perhaps even have Juggernauts appear at high enough fortification levels.

    Perhaps if players reached a "maximum" fortification level (not something that should be easily accomplished), a Dreadnought could appear in subsequent raids and rain down fire from above using a targeting system similar to what the Juggernauts currently use in-game to add yet another level to the chaos.
    (6)

  2. #32
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    I hope 2.0 brings schedules for the npc shops ... it was kind of cool in XI how shops were closed at night
    (3)

  3. #33
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Quote Originally Posted by Majidah View Post
    I hope 2.0 brings schedules for the npc shops ... it was kind of cool in XI how shops were closed at night
    I suggested this once and just about everybody in the thread told me it was a terrible idea.

    http://forum.square-enix.com/ffxiv/t...s-of-operation.

    I'd like to see, but I think we're in the minority.

    I also agree with a previous poster that there needs to me more variety in the wares sold throughout Eorzea. I hate to bring up FFXI again, but I thought the regional vendor system was well-executed. I know we don't have conquest, but maybe in the future there could be a system that changes what products and prices NPCs have.

    Also like Tetsaru's ideas about supplying food for troops. Perhaps for every set amount of food turned in (like 10 apple juice and 5 dodo omelettes) the game gives you one NPC to help with Hamlet Defense.
    (5)
    http://i.imgur.com/L3DQO.jpg

  4. #34
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by quantumsaint View Post
    I suggested this once and just about everybody in the thread told me it was a terrible idea.

    http://forum.square-enix.com/ffxiv/t...s-of-operation.

    I'd like to see, but I think we're in the minority.

    I also agree with a previous poster that there needs to me more variety in the wares sold throughout Eorzea. I hate to bring up FFXI again, but I thought the regional vendor system was well-executed. I know we don't have conquest, but maybe in the future there could be a system that changes what products and prices NPCs have.

    Also like Tetsaru's ideas about supplying food for troops. Perhaps for every set amount of food turned in (like 10 apple juice and 5 dodo omelettes) the game gives you one NPC to help with Hamlet Defense.
    I'm glad you liked my idea! It'd really give Culinarians something unique to do in my opinion, which they desperately need.

    As far as shops and guilds having scheduled hours of business, while it would be cool in a sense, from a design standpoint it would only serve to inconvenience players and create an unnecessary timesink. I could see hamlet shops closing during an attack perhaps - gotta protect everything, of course - but I don't really see much point in it otherwise, unless there was some sort of advantage in doing so... say perhaps a temporary sale on all goods between the hours of 18:00 and 0:00 or something.

    Now, if there different items on sale on a regular basis, depending on the time of day/day of week and/or the condition of the hamlet overall, I could definitely see that happening. Then it could be like, "That last Garlean attack ended up burning my supply of Rosewood Lumber, so I'm afraid I'm out of stock for now... but if you go find some for me to replenish my stocks, I'll let you have one of my other items for half-price!" Something like that would be cool, I think.

    Heck, you could even build up reputations with certain NPC's this way:

    "Look! It's the great Tetsaru Arigashi, who defended the hamlet multiple times with his life!" *gives you a unique weapon*

    ...or,

    "Tetsaru! You saved all of us! Here - come stay the night at my inn with all these slutty catgirls!" *maximum HP goes up 10% for the next day*

    It'd be friggin' awesome.
    (2)
    Last edited by Tetsaru; 12-04-2011 at 02:42 AM.

  5. #35
    Player
    Palidine's Avatar
    Join Date
    Mar 2011
    Location
    Dallas, Texas
    Posts
    35
    Character
    Palidine Skyblade
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AmyRae View Post

    But if two or three people want to be heroes in a neglected hamlet, they could still raise its defenses and thwart a small invasion they can handle.
    This! A couple of exploring adventurers happen upon this tiny hamlet in the wilderness , when suddenly a raiding party attcks the people looting and pilaging<sp?>. the adventurers look at thier comrades and take up arms to repel the Bandits.
    And Thats how a new city was born.
    (6)
    To Belive in the Heroic is what makes men Heroes.


  6. #36
    Player

    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    30
    Fantastic thread, I would love to see a lot of these ideas implemented! Involving DoH/DoL in repairs and such via leves or w/e is brilliant. Break the monotony for them!
    (5)

  7. #37
    Player
    Snipplwits's Avatar
    Join Date
    Mar 2011
    Location
    California
    Posts
    20
    Character
    Snipplwits Puddingpants
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Make it like besieged from ffxi, anyone can join, free exp at the end, and waves of hard ass monsters that require like 10-15 people beating on it, the a "final boss" of the fight
    (3)

  8. #38
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    I'd visit the hamlets more often if they weren't such a pain to travel to. I wish there was a direct travel method like airships that just took you there.
    (2)

  9. #39
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kio View Post
    I'd visit the hamlets more often if they weren't such a pain to travel to. I wish there was a direct travel method like airships that just took you there.
    Nearby aetheryte nodes and chocobos aren't enough?

    That said though, I think it'd be nice if a hamlet was thriving enough, it could generate its own aetherial node so people could warp directly to it. It'd be another cool thing to works towards. I could've sworn FF11 did something similar to this in terms of what nation was in control of an area when using Signet or something... course it's been forever since I played that, and I didn't stick with it for very long, lol. ^^;
    (1)

  10. #40
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kio View Post
    I'd visit the hamlets more often if they weren't such a pain to travel to. I wish there was a direct travel method like airships that just took you there.
    I can only speak for the hamlet near Treespeak, but there is a platform out there that looks suspiciously like an airship dock just sitting there in the middle of nowhere. These platforms have been there since the beginning of the game, and perhaps if given a good enough incentive to spend time at these hamlets, maybe they'd consider creating new airship routes.
    (2)

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