SE can charge whatever they want for your glam glams. If you feel its to high, don’t buy it.
SE can charge whatever they want for your glam glams. If you feel its to high, don’t buy it.
The money is idd fueled back into FFXIV since the staff of it has doubled over the years and they are still hiring, the bottleneck is that while the staff has doubled the planners not really, we are still about half of what wow has in that department meaning they have the manpower but they lack the brain and frankly let's drop this nonsense of where the money go, since if the main narrative is that SE is creative bankrupt fueling more money into anything won't give them magically talent.Considering how we're getting less content and it's taking longer to get it than in the past (except for cash shop items, which are booming in quantity and release frequency), is that really where the money is going? I highly doubt it. Some of it probably went into that nonsense phone app subscription system though.
That aside we are not getting less content overall, but I do share the feeling we are getting less on patch day and more on the delayed x.x5 patch, that aside it might be their way to fix content draughts which is one point of contention that ppl bring up always.
$18 is just soooooo much :/
Yes, they did. WoW saw a substantial loss of subscriptions prior to Legion. FFXI only ever peaked at the same numbers you're insinuating means FFXIV bleeds subs. In fact, should you dig a little further in Lucky Bancho's census, you would find XIV's population always fluctuates. We broke 900,000 around the launch of Heavensward, it dropped sharply by 3.2 due to the disaster of Gordias, LoV and Diadem yet by the time Creator rolled through, we were back floating in the 850,000 bracket again. The population is down at the moment because 4.1 likely pushed people away due to the niche content releases, and they opted not to return yet. Now if this continues throughout Stormblood, you have an argument. Furthermore, I agree the current formula is stale, but it's by no means near your exaggerated concerns.
Another factor to keep in mind, early WoW and FFXI ran nearly unopposed. MMOs nowadays are frequently released, thus the genre is far more splintered in popular than fifteen years ago.
One of the reasons there was a little less was due to the Eureka development time, y'know, the thing delayed multiple months over.Considering how we're getting less content and it's taking longer to get it than in the past (except for cash shop items, which are booming in quantity and release frequency), is that really where the money is going? I highly doubt it. Some of it probably went into that nonsense phone app subscription system though.
Unless you can put here, and show me, that the Mogstation is factually what is impacting anything (when I'm not really feeling this lack of content as you're claiming), then anything you say is just a guess that falls in line with what you choose to believe.
Also a cash shop item =/= the time needed to be taken to develop multiple Ex, Savage, Normal, Deep and Ultimate tier fights and dungeons.
Well...One of the reasons there was a little less was due to the Eureka development time, y'know, the thing delayed multiple months over.
Unless you can put here, and show me, that the Mogstation is factually what is impacting anything (when I'm not really feeling this lack of content as you're claiming), then anything you say is just a guess that falls in line with what you choose to believe.
Also a cash shop item =/= the time needed to be taken to develop multiple Ex, Savage, Normal, Deep and Ultimate tier fights and dungeons.
Considering that most devs won't have the requisite experience to work on multiple different types of content...
About the only thing that 'cash shop' cosmetics could possibly impact is other cosmetics, like gear.
Any 'battle content' would be different development members. (And they're constantly looking for more qualified battle designers iirc...)
Yet, we still receive new housing items per patch, new glamour items in the form of crafted sets of gear, PvP gear sets, and the items from the Uzinair Canals including any glamour-related items from seasonal events. Including gear that drops from dungeons, raids, tomestone gear, and Eureka gear.
The most recent additions on the mog station, like the devil/angel outfits, were already made and were a regional exclusive. They didn't make these recently.
Considering what it turned out to be, the delay is really remarkable. Almost like it was a lack of resources working on it.
Which as you well know is impossible because SE keeps that secret. Anybody saying it doesn't impact it is doing the exact same thing: drawing a conclusion based on available information. That's how this works when the actual answer isn't available.Unless you can put here, and show me, that the Mogstation is factually what is impacting anything (when I'm not really feeling this lack of content as you're claiming), then anything you say is just a guess that falls in line with what you choose to believe.
The idea that "oh it clearly doesn't impact it at all because nobody has a memo from SE management saying it does" is ludicrous.
We're getting fewer dungeons than before, delays on other stuff, Eureka when we did finally get it was uninspired to say the least... but hey, phone app with a subscription! That didn't come out of nowhere, resources had to be allocated to build it from somewhere. It's pretty easy to shift budget from development on X to Y, which results in less of X. That's certainly what it looks like is happening with how much attention has been devoted in the past few months on extra paid items compared to the core game itself.Also a cash shop item =/= the time needed to be taken to develop multiple Ex, Savage, Normal, Deep and Ultimate tier fights and dungeons.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
And, none of the staff that would have worked on cosmetics would have been working on dungeons, or eureka, or other 'battle content' in any meaningful way besides possible art work....
We're getting fewer dungeons than before, delays on other stuff, Eureka when we did finally get it was uninspired to say the least... but hey, phone app with a subscription! That didn't come out of nowhere, resources had to be allocated to build it from somewhere. It's pretty easy to shift budget from development on X to Y, which results in less of X. That's certainly what it looks like is happening with how much attention has been devoted in the past few months on extra paid items compared to the core game itself.
The phone app...
I'm inclined to think that would have been outsourced to another company.
Which means very little. Shifting budget from X to Y doesn't mean these three developers are now artists. It means you hire what you need, and if you no longer have the budget in the other department, get rid of someone. Same result, and "none of those people are doing it." Which is technically true but also totally meaningless.
Since it interfaces with the game servers, it would need a way to do that. That'd require people at SE. They're not going to hand over the source code to the servers to a contracted company and say "sure, just add whatever service interfaces you need and let us know when it's time to publish it." Most phone apps use HTTP, so the same commands are open to anyone who sniffs the network traffic and wants to duplicate it, thus they'd want to be very careful about what said interface can do and how it accesses the backend.The phone app...
I'm inclined to think that would have been outsourced to another company.
There is absolutely no way this was done without some internal resource involvement, even if the app itself was contracted out.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
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