I get Nature's Minne and Troubadour mixed up all the time when I ask if "X would be useful during Y"
I get Nature's Minne and Troubadour mixed up all the time when I ask if "X would be useful during Y"
Nature’s Minne functions similarly to Convalescence in that it boosts HP recovery for the target by 20%. It lasts 15 seconds, and the cooldown is fairly short (45 seconds), so I tend to try and prep it for any tankbusters so the healers can heal up a tank easier (unless the tank is going to immunity it). It’s also good pre-pull to help a SCH fish for a Crit-lo to deploy.
Troubadour’s function is different depending on the song you use it in, so optimizing it depends on the fight, the type of damage going out, and where you are in your song rotation in relation to the former two:
—Troubadour Minuet (Wanderer’s Minuet): Reduces magic vulnerability by 10%
—Troubadour Ballad (Mage’s Ballad): Increases maximum HP by 15%
—Troubadour Paeon (Army’s Paeon): Reduces physical vulnerability by 10%
In Sigmascape, I almost exclusively Troubadour Minuet, because of all the magic damage—Mage’s would be the second best option (though be careful with it in God Kefka because of Heartless Angel), and Troubadouring Paeon is useless. In Clown Kefka, you can use it for Light of Judgement; in God, you can use it for the Light of Judgement during First Forsaken, during Third Forsaken, and during Fourth Forsaken.
Last edited by HyoMinPark; 05-09-2018 at 09:23 AM.
Sage | Astrologian | Dancer
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Hyomin Park#0055
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