Quote Originally Posted by Sebazy View Post
is a necessary evil to keep our throughput potential in check to some degree.
I don't exactly disagree with you here. WHM does need something to keep itself from simply spamming Cure III without care, just like Earthly Star is on a CD and Indom costs aetherflow.

Though usually, this balance is kept in check by Cure III's range and MP cost. I don't think aggro generation should be a part of this at all. This means we have to manage the short distance Cure III naturally has, MP cost and aggro generation all at once. It just seems excessive imo. And of course, aggro generation isn't usually a problem, so to me it seems like it could be something unintentional.

I can't remember the exact circumstances, but when AST had similar aggro issues, they were immediately given a way to control this better. It does make me feel like they never intended for healers to fight against the aggro bar so much like this.