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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    That tank could just do an extra aggro combo at the start, no?
    (0)

  2. #2
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Those are some very interesting finds about Earthly Star, Ghishlain. I never even thought to check if the heal of Earthly Star generates aggro or not. The way every heal works in the game, you would think that it does.
    That really does seem unintentional.

    And yeah, again if it was actually intentional I have no problem with a weakness of WHM being enmity control. But if it was unintentional, which it's starting to sound more and more like it was, I would like it looked into.

    There's no way to control your healing in a fight like o8s, where damage constantly needs to be healed quickly and sometimes topped.

    Those are some good tips for WHM btw. Unfortunately, I actually PUG all of savage these days, so this is not entirely reliable for me when I'm on WHM QQ I'll make it work though.
    (1)

  3. #3
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Enmity management is one of the few things that makes WHM somewhat challenging. If anything I feel they should make it worse and give whm more tools to play around it. Of course extra healing mechanics would be nicer but since they seem to repeatedly screw those up...

    In general, grabbing aggro is often the result of non optimized healing (aka you should offload some to your co healer). In pugs this often means that you need to either communicate with your co healer or heal moderately as to not grab aggro and let them "feel" that they need to put more back into it.
    Also, I don't care what anyone says but a tank being in tank stance for one single extra enmity combo is not going to break the raid dps. Tank dps optimization is awesome but c'mon, you've got one task. Losing aggro to a healer for your dps is a rough equivalent to a healer letting someone die for their dps. It doesn't matter how poorly they play, suck it up and build an enmity lead (especially in pugs).
    (5)
    Last edited by EaMett; 05-09-2018 at 02:50 AM.

  4. #4
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EaMett View Post
    Enmity management is one of the few things that makes WHM somewhat challenging. If anything I feel they should make it worse and give whm more tools to play around it. Of course extra healing mechanics would be nicer but since they seem to repeatedly screw those up...
    This actually sounds really nice, and if they gave us actual tools to deal with this I probably would find it fun. I mentioned earlier that tieing some kind of aggro dampener to Plenary stacks would be neat, but I don't see that ever happening.
    (0)

  5. #5
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    WHM always had that "problem", but thing is, it's part of the job.
    This class is the most concerned about overheal, meaning that a proper management of your healing and Lucid Dreaming usage is the key.

    Besides, that's not always a Tank problem.
    If your co-healer (shielder) overshield and heal unecessary damage that Hots could have heal, it's not entirely your fault.

    Let's not remove more mechanics to handle on our healers that make that job fun to play.
    (1)

  6. #6
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    I would have to lucid right before/during first graven in Kefaust, even when I literally only used 3 abilities to heal during the entire opener, all of which were off global. I would use asylum to top off the first fire, assize the second, and bene the buster (holmgang), sch would also use fairy regen and indom/succor at some point. Despite the sch doing the bulk of active/burst healing, I was still right up the tanks ass in threat.

    Fact is, being optimal, i.e. healing as little as possible, does nothing to manage threat when you're the healer that has the highest burst damage of the 3 healers. White Mage needs some help, we can't rely on just lucid. Give me shirk.
    (0)

  7. #7
    Player
    Trunks's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Stopped playing WHM this tier because of this. Tanks refuse to use aggro combos because "muh deeps" (great design!). If anyone, anywhere, makes one mistake and I have to heal them or, god forbid, use Benediction, it's curtains. Really fun gameplay: do I let them die for their mistake and cause a group wipe to mechanics, and get complained at for not healing; or do I heal them and get complained at for the massive 30% overhealing I'm doing that's generating too much threat?

    My favorite part of all this, of course, is that WHM's one and only aggro reduction ability was taken from the Job and given to every caster, including ones with access to Diversion and innate enmity reductions. And WHM got... ... ... ... oh right, nothing in return except a nerf to reflect that it was now a role ability.
    (1)

  8. #8
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Trunks View Post
    Stuff
    Enmity generation is a party responsibility. You could time your first use of Lucid a bit early to cut aggro in half, it's not like WHM really need to time when to use Lucid anyway. Then there are NINs who have their enmity abilities. However, it seems more like you need to find a better group of people to play with. Tanks should definitely be in tank stance if you've tried the stuff I've mentioned already. I think every group that runs WHM will eventually come to this problem, but you change things around and adapt. If nothing helps, then I'd say the problem probably is with the WHM and them overhealing, or bad/non-existant healing from your co-healer making you do all the healing solo.

    As for your last comment, SCH here! I hate the fact that they changed Aetherflow and gave us Lucid in return. We did NOT want it! :'D
    (1)

  9. #9
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Trunks View Post
    Stopped playing WHM this tier because of this. Tanks refuse to use aggro combos because "muh deeps" (great design!). If anyone, anywhere, makes one mistake and I have to heal them or, god forbid, use Benediction, it's curtains.
    As a healer who is notorious for being very HPS heavy (Multiple world top 10 HPS all stars rankings across the last 5 tiers), you are exaggerating a fair bit there =P

    Don't get me wrong, if I don't have a Nin in a pug then yes, I have to make a conscious effort particularly around the first 2 to 3 minutes of God Kefka, and sure I've pulled agro randomly off tanks on other turns this year too, but that's more down to them being bad than me being an agro monster (The PLD my alt had in O5-O7 this week was a good example of one that was just bad rather than one that was chasing DPS).

    If I have to start throwing unplanned cure IIIs out because stacks are getting messed up then sure, but if you’re walking such a knife edge that single target patch healing is putting you over the line then there's something fundamentally wrong somewhere, be it with the tank, your lucid timing or your overhealing. Things such as letting Medica II & WD take care of the group healing between light and first trine makes a big difference when you don’t need to top the group for 20+ seconds.
    (3)
    Last edited by Sebazy; 05-14-2018 at 06:34 PM. Reason: Holy grammar batman =(
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #10
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Having flashbacks to getting Aero III'd during Almagests in v4s prog. Eugh.

    It's honestly a little bit funny that SCH and AST have zero enmity issues on top of all their other strengths, and WHM is the only one that has to deal with this. One would think Earthly Star would cause the same issues, but lol pet healing.

    I can't really think of a solution, though, other than giving them a passive trait. Maybe attaching it to Secret of the Lilly would be annoying because it would force a Cure cast before the heavy healing, and during the opener, of all things, for the final tier fights. I didn't really have the chance to finish this tier due to group scheduling problems, but hearing about the opening Heartless into Ultima, it looks like they're a fan of opening final boss fights with a heavy hitting raid crunch, so it's going to continue to be a problem, probably.
    (1)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

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