Tested it to be certain. BLM is immune to Dreaming's refresh effect while under Astral Fire, but surprisingly not immune to Mana Shift. Feel free to Mana Shift your BLM if you know they have the spell speed to support the extra spells.
Last edited by Rongway; 05-04-2018 at 06:06 PM.
Error 3102 Club, Order of the 52nd Hour
That's interesting to know It should net 2 extra F4, you could work around with that in some form, dunno how good it would be but it's something to consider in a possible double caster comp
Only one, though. Astral Fire doubles the cost of fire spells. RDM and SMN give 2,880 and 2,664 mana, respectively. Add that to BLMs residual 1,320 and it's still only enough for one more Fire IV at the 2,400 cost.
Code:15,480 MPmax - 600 Fire III (with UI discount) -1,200 Fire IV (with UH discount) -1,200 Fire IV -1,200 Fire IV (last UH discount) -2,400 Fire -2,400 Fire IV -2,400 Fire IV -2,400 Fire IV - 360 Blizzard III (AF discount) ====== 1,320 Residual 1,320 + Mana Shift {2,664 , 2,880} = {3,984 , 4,200}
Last edited by Rongway; 05-05-2018 at 05:39 AM.
Error 3102 Club, Order of the 52nd Hour
You are right I was thinking about the normal MP cost lol. Still who knows maybe it's something to think of
Have you tested on Dark Knight's Darkside, out of curiosity?
Yeah, i think the wording on Astral Fire is that it blocks mp "regen" and similar effects. So no lucid or refresh style abilities. A direct infusion of mp is different though, so shift/potion style moves would be fine.
Thinking about it, convert and potions always worked, so I don't get why I thought it wouldn't work
Astral Fire negates passive mana regeneration. Starting on SB the Refresh effect now boosts the passive regeneration instead of being a separete source (prior to SB Mage Ballad and MP Promotion used to restore BLM MP even inside Astral Fire), and this is why things like Shift and Ethers work. Shroud of Saints and Luminiferous Aether also worked as separete entities but since they gave all mages access to Lucid, BLM inclusive, they had to change that or we'd have crazy 10+ Fire IV openers.
While what you said isn't wrong...
I think the request is mostly validated by the fact pick up groups can sometimes have no BRD/MCH and Mana Shift isn't enough if things are going bad. Also it's not enough on God Kefka if things are going well... And funny enough RDM can get into MP issues if there is no Refresh avaliable in the party and they have to constantly Mana Shift a healer because of the MP cost from the ability. The skill's design is very flawled...
Last edited by zuzu-bq; 05-06-2018 at 05:03 AM.
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