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  1. #11
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,166
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Remedi View Post
    Isn't BLM immune to mana shift during AF? I never had the pleasure to test it myself
    Quote Originally Posted by Nobuyoki View Post
    AF blocks any mana regen or income. Such as DRK's stance. Please do not use your mana shift on BLM ._.
    Tested it to be certain. BLM is immune to Dreaming's refresh effect while under Astral Fire, but surprisingly not immune to Mana Shift. Feel free to Mana Shift your BLM if you know they have the spell speed to support the extra spells.
    (7)
    Last edited by Rongway; 05-04-2018 at 06:06 PM.
    Error 3102 Club, Order of the 52nd Hour

  2. #12
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    That's interesting to know It should net 2 extra F4, you could work around with that in some form, dunno how good it would be but it's something to consider in a possible double caster comp
    (1)

  3. #13
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,166
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Remedi View Post
    That's interesting to know It should net 2 extra F4
    Only one, though. Astral Fire doubles the cost of fire spells. RDM and SMN give 2,880 and 2,664 mana, respectively. Add that to BLMs residual 1,320 and it's still only enough for one more Fire IV at the 2,400 cost.

    Code:
    15,480    MPmax
    -  600    Fire III (with UI discount)
    -1,200    Fire IV (with UH discount)
    -1,200    Fire IV
    -1,200    Fire IV (last UH discount)
    -2,400    Fire
    -2,400    Fire IV
    -2,400    Fire IV
    -2,400    Fire IV
    -  360    Blizzard III (AF discount)
    ======
     1,320
    
    Residual 1,320 + Mana Shift {2,664 , 2,880} = {3,984 , 4,200}
    (0)
    Last edited by Rongway; 05-05-2018 at 05:39 AM.
    Error 3102 Club, Order of the 52nd Hour

  4. #14
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    You are right I was thinking about the normal MP cost lol. Still who knows maybe it's something to think of
    (0)

  5. #15
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,339
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Rongway View Post
    Only one, though.
    but 5 Flares in a row o.o/
    (0)

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rongway View Post
    Tested it to be certain. BLM is immune to Dreaming's refresh effect while under Astral Fire, but surprisingly not immune to Mana Shift. Feel free to Mana Shift your BLM if you know they have the spell speed to support the extra spells.
    Have you tested on Dark Knight's Darkside, out of curiosity?
    (0)

  7. #17
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Have you tested on Dark Knight's Darkside, out of curiosity?
    I have, but it was way back in like, 4.0. Didn't work. Get a "Missed" message
    (4)

  8. #18
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,932
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Yeah, i think the wording on Astral Fire is that it blocks mp "regen" and similar effects. So no lucid or refresh style abilities. A direct infusion of mp is different though, so shift/potion style moves would be fine.
    (0)

  9. #19
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Thinking about it, convert and potions always worked, so I don't get why I thought it wouldn't work
    (0)

  10. #20
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Astral Fire negates passive mana regeneration. Starting on SB the Refresh effect now boosts the passive regeneration instead of being a separete source (prior to SB Mage Ballad and MP Promotion used to restore BLM MP even inside Astral Fire), and this is why things like Shift and Ethers work. Shroud of Saints and Luminiferous Aether also worked as separete entities but since they gave all mages access to Lucid, BLM inclusive, they had to change that or we'd have crazy 10+ Fire IV openers.

    Quote Originally Posted by Yeol View Post
    Snip
    While what you said isn't wrong...

    I think the request is mostly validated by the fact pick up groups can sometimes have no BRD/MCH and Mana Shift isn't enough if things are going bad. Also it's not enough on God Kefka if things are going well... And funny enough RDM can get into MP issues if there is no Refresh avaliable in the party and they have to constantly Mana Shift a healer because of the MP cost from the ability. The skill's design is very flawled...
    (2)
    Last edited by zuzu-bq; 05-06-2018 at 05:03 AM.

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