Results -9 to 0 of 62

Threaded View

  1. #9
    Player
    Popotato's Avatar
    Join Date
    Mar 2017
    Posts
    52
    Character
    Mika Chu
    World
    Typhon
    Main Class
    Summoner Lv 80
    Quote Originally Posted by HyperiusUltima View Post
    I'm not sure how this devolved into a Tier List Thread, but I'm not going to put it that way. I meant to get to rewriting some stuff earlier as well but didn't get around to it because of RL stuff. Anyway, yes, I understand why it's perceived that MCH doesn't have a high skill ceiling, but I find it does to an extent mainly due to the fact you have to SQUEEZE SO MUCH INTO WILDFIRE, not to mention on top of that you have to Overheat so it's hard to do the opener properly if your ping is 100ms. Also, thanks for reminding me about Dismantle and its raid mitigation. Completely forgot about that.

    Also, BRD's ceiling only raises based on party comp because of snapshotting. Outside of that its ceiling isn't that high since you're going to be busy refreshing your DoTs as well as keeping up with procs, which in all honesty isn't as hard as having to mash all the things perfectly for your main damage every 60s that can either be a big explosion or just a hit that's the size of dynamite.
    I think someone gave you the wrong definition of skill ceiling. Skill ceiling is the maximum potential reward you can get from knowing a job’s ins and outs. Skill floor describes the basic barrier of entry for a job to do well. A BRD that reacts to procs and refreshes songs and DoTs would be playing at the skill floor.

    I don’t know how much BRD and MCH you play, but BRD has a lot more optimisation beyond just snapshotting. Things like using two stack Pitch Perfect when there’s a DRG and SCH, holding Sidewinder for Raging Strikes, knowing when you have to use Straighter Shot on Straight Shot instead of Refulgent Arrow, extending Foe’s Requiem with Refresh and clipping DoTs in time for transitions and downtime, these are all a part of optimisation and examples of playing at the BRD’s skill ceiling. However, you can consider absolutely none of these and still do well. Hence, high skill ceiling low skill floor.

    MCH on the other hand, just like how you described, will do poor damage if you don’t know what to do for your opener and subsequent Wildfires. You need to learn it to play the job competently. Therefore, this would be considered skill floor rather than skill ceiling like how you describe. Once you do have the basic rotation down, there really isn’t much more you can do beyond knowing the best setups for Wildfire and knowing when to use Turret Overload. Therefore, high skill floor low skill ceiling.
    (2)
    Last edited by Popotato; 05-05-2018 at 11:39 PM.