Ok, I'll be the one person who likes Snowcloak.
The music reminds me a bit of the music from the snow area in Sonic Adventure so I instantly fell in love...
Also
Fenrir....![]()


Ok, I'll be the one person who likes Snowcloak.
The music reminds me a bit of the music from the snow area in Sonic Adventure so I instantly fell in love...
Also
Fenrir....![]()
"Within each of us, the potential for great power waits to be released."



Hard to pick really. Saint Mocianne's Arboretum, Sohr Khai, Antitower, Xelphatol, Pharos Sirius, Hell's Lid, Great Gubal Library, The Vault, Amdapor Hard, Snowcloak and Brayflox's Longstop come to mind for various reasons. If there's one thing this game does amazingly well it's presentation so it's really hard to pick.
I can almost guarantee I'm going to be alone on this, but Aurum Vale. It's not necessarily the environment or the mechanics that won me over, but the fact that it was the dungeon that made me realize that I could be a good tank. It's kind of a skill check for new players. Had a hard time clearing it way back in 2.0 when I started, but I got my sh*t straight and cleared it; it's been my favorite ever since.



I also love Sohr Khai Normal a lot, it's just really aesthetically pleasing and that last boss is pretty epic. I actually like the Aery too for it's variation of the Churning Mists theme, the overall feel of the environment, and getting to help Estinien in the last boss.

The Vault, cause sickness must be purged.



None really.. ffxiv dungeons are so easy they are a bore, especially level 70 one's
Can't wait for the really hard one's if we get any
All classes are feeling way too similar, the game has already being too streamlined for too long in terms of builds and player style and customization. Is the price to pay for balance and honestly, i don't know if its worth it. We should get more freedom to play roles in a more diverse way, the trinity has served it's function, is time to move on.



Aurum Vale
It was challenging, bosses required you to think, I know it was a vestige from 1.0 and I think that's partly why I like it.

the aery. bc i'm biased af and it was such a pivotal moment for me in the story and my feeling absolutely ecstatic estinien finally killed nidhogg... gives me feels.
some part of me is holding out for an aery hm ;__;




The Aurum Vale.
Probably the ultimate awareness test.
It's seriously an easy and quick dungeon to a group that knows the dungeon.
For those that don't take any care about their surroundings the pulls aren't going to be easy on them.
This is an excellent step before hitting 50 where the dungeon meta drastically changes. Large pulls, high mob damage, etc.
We need more dungeons like AV. I kinda wish it still had the poison air from 1.0. Getting "Breathless" was the most fun I had.
People who complain about the dungeon, people who leave the dungeon as soon as they see it from their roulette, well...
http://king.canadane.com
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