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  1. #61
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Saeno View Post
    Because they have one goal in mind with each patch in terms of role balance and sometimes they go overboard. The changes to DRK and WAR in 4.0 launch were extreme but WAR was fixed overtime and PLD was nerfed as needed. DRK hasn't received the attention it needed yet.
    I just don't understand WHY they've changed so much the DRK since he was played by a good amount of players, which they liked it. Why changing something that people loved?
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  2. #62
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Azerhan View Post
    I just don't understand WHY they've changed so much the DRK since he was played by a good amount of players, which they liked it. Why changing something that people loved?
    I recall a number of people calling HW Dark Knight "Much more difficult" than the other tanks. People saying things along the line of "It has a really high APM requirement for a tank." and "The constant mana drain is stressful". I had the same feelings when I started playing DRK, but eventually came to really love it. Perhaps there were far more vocal people who held the Job in disdain than we were aware of, which prompted the changes in Stormblood.
    (0)

  3. #63
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Otorinth View Post
    I recall a number of people calling HW Dark Knight "Much more difficult" than the other tanks. People saying things along the line of "It has a really high APM requirement for a tank." and "The constant mana drain is stressful". I had the same feelings when I started playing DRK, but eventually came to really love it. Perhaps there were far more vocal people who held the Job in disdain than we were aware of, which prompted the changes in Stormblood.
    Same experience with the DRK as yours, but it's very sad that people complaining about the one of the three tanks that needed really some training before mastering. I guess this is the way the game takes !
    Glad there is other things to do beside this. And hope SE will do something about that !
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  4. #64
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dualgunner View Post
    See, it's funny how yes technically you are mitigating the same amount. But lacking cover and intervention, as well as Hallowed's ability to just null some dots' application altogether leave it in a much better spot than DRK. I recently ran a God Kefka where our pug WAR had to re-learn a few mechanics for cheese just because you can get away with so much more with a PLD cotank than a DRK cotank, and his cotank in his static is a DRK.
    PLD's "better" toys are much more visible than DRK's. Of course it's really helpful for the healers to Cover O7S prey markers, or Divine Veil during O8S skulls. Even the co-tank benefits from Cover + Tempered Will. Those are obviously great arguments in favor of PLD.

    PLD has powerful defensive abilities on long cooldowns. As a DRK, I can Dark Mind + TBN every wings of destruction on O8S, which makes me take like 15k damage. DRK has two powerful mitigation abilities on short cooldowns. For that, PLD only has Sheltron, that only works for one hit. DRK can mitigate everything on demand, auto attacks, raid-wide AoE, tankbusters. Also, you say that PLD can null some DoTs application, like O8S hyperdrive, with Hallowed Ground. Did you consider that DRK can do it without much problems as well, with proper mitigation ? It needs more than a single ability, but said abilities aren't on a 7 minute cooldown either.

    I agree with PLD being overall better than DRK. But the gab between those two is way smaller than it looks. Remember that it's not raid-wide mitigation that defines if a job is OP or not.
    (1)
    Last edited by Megguido; 05-04-2018 at 09:36 PM.

  5. #65
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Pretty rude reply. Dark should be a dps as a well as a red mage should have more healing spells than just one. Seriously this Trinity system ( tank,dps,healer) really holds back jobs from their full lore pontential.
    (0)

  6. #66
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Also I've been playing ffxi for the first time and loving RDM on there more than ffxiv, it isn't just some BLM with one cure and a raise spell. I'm having more healing spells and support spells as well. Can't wait to get refresh yet. It actually feels like a RDM.
    (0)

  7. 05-04-2018 09:50 PM

  8. #67
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    Pretty rude reply. Dark should be a dps as a well as a red mage should have more healing spells than just one. Seriously this Trinity system ( tank,dps,healer) really holds back jobs from their full lore pontential.
    numbers are not lore, skills and aesthetics are, ffxiv DRK have high defense and they combos are the most powerful among all the jobs so DRK fulfill all what make it a DRK with a slight change on sacrifice to dont make the job a suicidal emo, the percepcion on what should be a TANK and what should be a DPS its basicly slef opinions without arguments mostly bcs DPS players want everything be a DPS and in this game tanks dealt dps too and no a small one..
    (0)

  9. #68
    Player
    pastperfect's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    24
    Character
    Alaris Winters
    World
    Leviathan
    Main Class
    Bard Lv 90
    Quote Originally Posted by MonteCristo View Post
    its not my fault i loved and enjoyed drk as a DPS for YEARS in ffxi...but again i dont expect any of the new crowd to understand. Carry on with this broken mess of a job and let me daydream about the glory days
    Sorry to say this, but you are living in a delusion where you thought DRK was good at NA release of FFXI. DRK suffered from needing high ACC to land Weapon Skills and the avg player couldn't afford the gear to be a halfway decent DRK.

    If you got into any EXP parties as DRK then people were just desperate looking to fill the slots, but you weren't sought after.

    "But DRK Endgame!": There weren't many Sky LS at RoZ and the ones that existed used RNG/BLM/SMN and the occasional MNK Chi Blast for DPS. It wasn't until a top tier Sky LS released a video of them speed killing Kirin with Souleater+Kraken Clubs that DRK became wanted and that was near the release of CoP.

    So I don't really know what 'glory days' of DRK you're referring to.
    (4)

  10. #69
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    I was going to respond to several things here esp the guy that looked up my profile and came to some magical conclusion that I don't play much (which btw I HATE prescript raiding hence why I haven't involved myself in it since 2015) but I realized what is the point....fact of the matter is this...yes they will never revert it to DPS u are likely right about that...however if they did ever consider it I was voicing that id love to see it DPS...I remember people being disappointed when the job was originally announced as a tank in the 1st place at fan fest so just because those people aren't here voicing that opinion doesn't mean that im the only one who feels this way. Plain and simple I stated my opinion, you guys obviously disagreed cuz you love this job in its current state which is shell of its former self thru several FF's which is fine but don't hate on the fact that some people disagree with its current implementation.
    (0)
    Last edited by MonteCristo; 05-05-2018 at 02:12 AM.

  11. #70
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Dark Knight (暗黒騎士, Ankoku Kishi?, lit. “Darkness Knight”) is a special job class that appears in several games in the series.

    The Dark Knight is characterized by wearing tight, sometimes enclosed black armor and wielding a sword steeped in wicked powers. Their physical stats, with exception of Defense, are usually high, but their other stats depend on the game they appear in. The typical Dark Knight ability is Souleater, also known as Darkness, which allows them to sacrifice their HP to perform stronger attacks.

    Souleater is not exclusive to the Dark Knight class, however. Dark Knights may also have abilities based on blood equipment, which allows them to absorb HP and MP from enemies. The Dark Knight is opposed by the Paladin, holy knights who protect allies and wield sacred powers. Unlike many classes, Dark Knights bear a signature weapon, the Deathbringer, which has a chance to kill certain enemies in a single blow.


    Dark Knight
    Appearances: FF2, FF3, FF4, FFX-2, FF11, FF Tactics
    Aliases: None


    The Dark Knight's look originated from the FF3 M. Knight, which ironically had white magic (see below). It is characterized by a predilection towards dark combat. Like a knight, this class focuses on strength-based attacks, but also uses black magic to harm the enemy, though this leaves its defense low. One of its most distinguishing characteristics is DarkWave (a.k.a. Darkness), an ability which sacrifices the character's HP in order to do more damage.

    Dark Knight

    Available after completing Blade of Darkness. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells.


    So yes, say what you want....but this job was known to MANY people in the past for its DPS potential.......period

    Glory days = http://ffxiclopedia.wikia.com/wiki/Dark_Knight
    (1)
    Last edited by MonteCristo; 05-05-2018 at 02:32 AM.
    Death Is Only The Beginning....

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