Quote Originally Posted by veraca View Post
I understand the need to lock people into the boss room, but locking them out who haven't entered yet? That's a pain.

That said, I've seen several times where lockouts occur - not necessarily resulting in wipes - because classes who can speed through race to the lockout barrier. Not just Ninjas, with their running speed, but I see a lot of other classes attempting to get there first. They wait 5 seconds or so, then dash in, assuming anyone still running will make it into the barrier in time.
Graveyard zerging. If you can enter, nothing stops you from dying, releasing (thus getting out of combat), and then entering again. The lockout stops that and is technically much easier to track than having a barrier that requires individual state management for every participant.

There's other ways to solve this without the nuclear option of forced cutscene watching:
1. If someone is viewing cutscene and the boss is engaged, when the barrier goes up teleport everyone not inside it so they are inside it.
2. Don't allow the boss to be engaged while a first time player is viewing the cutscene (by not spawning it). If people get locked out because they're watching it a fifth time, who cares?
3. Players could simply not be jerks and wait the 30 seconds to let a newbie watch it. (lol, who am I kidding?)

SE made pretty clear that they don't take the "you should watch everything in the inn" viewpoint seriously with MSQ roulette's response. They want people to be able to experience the story as it's a major part of the game. Impatient people insist on fighting that and if they keep it up, they should expect another heavy handed reaction from SE.