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  1. #91
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    I think it's only Syrcus Tower and Void Ark that has people pulling bosses ASAP, since nothing in those raids are... well, dangerous (don't need explaining, etc). For the others, people do wait (in my experiences), usually for around 40-60 seconds, which is enough time for someone to explain mechanics (if anyone says they're new and would like help) and put waymarks down.

    Basically: the harder a raid is, the more likely people are willing to actually wait. Pulling instantly and then wiping because not enough people know what's going on, or not enough people are in the fight is more time wasting than waiting a minute for people to finish watching the cutscene and/or explain mechanics.

    Unrelated, but I've noticed that some Rabanastre runs have people who think it's necessary to remove waymarks. y u do?
    (0)

  2. #92
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Narangerel View Post
    I've said it before, complaining about wasting time, on something designed to waste free time is dumb. Waiting 15-30s is not gonna kill you. If they made it so you could not go into the arena or even give it the msq treatment, I would not care. The game isn't going anywhere and people need to stop acting like it's the last day on earth.
    Flimsy argument.

    Setting aside time to play a game (or to perform any optional task) isn't the same thing as wasting time. I set aside time to play a game and usually have some goal in mind when I log in or turn it on. If someone else's actions are preventing me from accomplishing my chosen goal they're effectively wasting the time I had set aside. Just because it's time being set aside for something optional like a game doesn't justify someone else trying to waste it in some manner.

    Note that while I think this is a stupid, pointless request, I also wouldn't be too bothered by having to sometimes wait ~30 seconds before engaging the final boss. I can be patient. I also would continue to think it's pointless enforcement for something that rarely occurs and that it's still a waste of the time I had set aside to play.
    (10)
    With this character's death, the thread of prophecy remains intact.

  3. #93
    Player
    Narangerel's Avatar
    Join Date
    Jan 2018
    Posts
    50
    Character
    Naraan Tsahar
    World
    Mateus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by ElHeggunte View Post
    Flimsy argument.
    I could understand of the person was purposefully wasting time, or being stubborn. But my point still stands. It's a time waster, no matter what goal you have in mind, the goal is still something you are using free time to work towards. if you don't finish today, it's not like you won't be able to finish it the next day. Exceptions to this are obviously holiday events, but even then it's only that years rewards and they don't rely on other people. And people who take this to the extreme are the ones who ruin experiences for new players. Who cares if you have seen it a 100 times. just like the msq roulette you aren't stuck staring at a screen for the 4-5m cutscenes. The fact that the most reasonable solution which is to let cutscenes be skippable if there are no leafs in the party is ruined by veteran players' overall hostility toward new people who may just vote kick them. That's how bad people think these kinds of people are.
    (3)

  4. #94
    Player
    Hugowulf's Avatar
    Join Date
    Jul 2017
    Posts
    263
    Character
    Hugo Wolf
    World
    Balmung
    Main Class
    Warrior Lv 90
    I actually stopped doing msq roulette because of the non skipping of cutscenes. So let’s not make this a thing.
    (8)

  5. #95
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Narangerel View Post
    snip.
    Sure, it's a time waster, but no one likes feeling like their time is actually being wasted.
    (2)

  6. #96
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Apart from all the other reasons I already gave before.

    Who wants to see the same cutscene a million times?

    When I was new I skipped every cutscene when I did group content, after the run I just used my heartstone to go to Uldah watch it in the in and then port back to wherever I was questing. If it was solo then I did watched it without skipping.
    I just don't like wasting other people times, this is also the reason why I use DPS meter, parse, optimize rotation, ask for help / read guides, etc, anyway that's a story for another thread.

    I'm not blaming the players though, but SE should have done the cutscenes for (especially) group content different. For example give you the cutscene when you unlock the raid (before you can queu up) where it shows you the raid and all the bosses inside and then when you kill the final boss it would give you the final cutscene just like how it is now, at that point the run is over and people can leave.
    Another good thing would be that for the loot we should be able to roll and then leave the run and after the time has passed or everybody has pressed need or greed the the winning players would receive said item trough an ingame mog mail for example?
    This would allow players to leave and still get the gear while now they have to wait for people who watch cutscenes and then roll on the stuff, or people that just like to troll and wait for the last second to roll.

    I do not approve of the rude behaviour to new players though, I myself am also a speedrunner and I often do also pull ahead even in runs like rabanaste, but you should not be annoyed / verbally rude to new players.
    If anything this is SE's 'fault', and they can 'fix' this with the answer I've given above.
    (3)

  7. #97
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fhaerron View Post
    I do not approve of the rude behaviour to new players though, I myself am also a speedrunner and I often do also pull ahead even in runs like rabanaste, but you should not be annoyed / verbally rude to new players.
    If anything this is SE's 'fault', and they can 'fix' this with the answer I've given above.
    Wholeheartedly agree. I'd also point out that I think this is a 'live and let live' type of scenario. On the one hand, nobody should get annoyed or verbally abusive toward people who want to watch the cutscenes. On the other hand, people like the OP shouldn't get annoyed at groups that pull anyway, effectively locking them out. After all, it's quite self-centered to request a fix that would potentially inconvenience 23 other people, just so cutscenes can be peacefully watched by first-timers.

    Also, I'm curious - why in the ever-loving fuck do we have a boss lockout anyway? Why isn't it just a one-way type of barrier, where people can pass through freely so long as they haven't personally engaged in the encounter? I cannot fathom this would be a hard flag to set up, and it would solve absolutely all of the lockout problems.
    (2)

  8. #98
    Player
    veraca's Avatar
    Join Date
    Jun 2017
    Posts
    12
    Character
    Lien Caelum
    World
    Sargatanas
    Main Class
    Black Mage Lv 70
    I understand the need to lock people into the boss room, but locking them out who haven't entered yet? That's a pain.

    That said, I've seen several times where lockouts occur - not necessarily resulting in wipes - because classes who can speed through race to the lockout barrier. Not just Ninjas, with their running speed, but I see a lot of other classes attempting to get there first. They wait 5 seconds or so, then dash in, assuming anyone still running will make it into the barrier in time.
    (0)

  9. #99
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by veraca View Post
    I understand the need to lock people into the boss room, but locking them out who haven't entered yet? That's a pain.

    That said, I've seen several times where lockouts occur - not necessarily resulting in wipes - because classes who can speed through race to the lockout barrier. Not just Ninjas, with their running speed, but I see a lot of other classes attempting to get there first. They wait 5 seconds or so, then dash in, assuming anyone still running will make it into the barrier in time.
    I've been first inside many rooms in alliance raid roulette on every single job (apart from AST, NIN & DRG since I'm still lvl-ing these), the speed of sprint beats everything.

    Edit: one of the key options to do this is by placing yourself next to the door that will open up (where the loot chests will spawn), even if you're a melee job, you can just use your ranged attacks for that last 5% of boss HP.
    Barrier dissolves run trough (your auto run should be activated already) and use sprint.
    A NIN doing the same might outrun you if it's longer then 20s but most of the times I arrive the first at next boss room by doing this.
    (0)
    Last edited by Fhaerron; 05-04-2018 at 07:12 PM.

  10. #100
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Vhailor View Post
    Also, I'm curious - why in the ever-loving fuck do we have a boss lockout anyway? Why isn't it just a one-way type of barrier, where people can pass through freely so long as they haven't personally engaged in the encounter? I cannot fathom this would be a hard flag to set up, and it would solve absolutely all of the lockout problems.
    I think it's so people don't take/keep the boss out of the battlefield.
    (0)

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