DRG/NIN comp provides higher raid DPS than a MNK. MNK's personal damage does not even come close to the amount of damage either of the other melee brougth with their utility and own personal output.
You would still bring a MCH in the DRG/NIN comp so you could use both TA and Hyperdrive. As for the INT down, A1s, A3s, A4s, A6s, A7s, A8s, A10s, A11s and A12s all had high magic damage, some more than others but for the most part you definately wanted INT down. The only fight where PLD was ever really good was A9s since it had a lot of physical damage and the auto attacks HURT, but as it turned out, Plunge helped the DRK dodge a scrapline in the fight, giving it extreme value over PLD which could only replicate that with Hallowed Ground.
PLD was not any easier to heal than WAR or DRK, you'd prboably need to heal more with a PLD since the party is now taking higher raid wide damage without INT down. As for utility, Divine Veil and Halone do not even scratch the effectiveness of Storms Path or Delirium/Reprisal. PLD very much lacked good raid utility. If a healer is afraid to heal a DRK, it should only be because of Living Dead. DRK on its own does not need any more healing than any other tank.
Anecdotes don't really help anyone's case. Regardless if you had a DRK or PLD, a WAR should always pull and the DRK or PLD should then provoke the boss to begin getting value from Reprisal/Blood price/Low blow and Shield Swipes.
DRK was never better than PLD at OT. DRK was actually pretty damn bad at OTing since they could not Reprisal effectively anymore and they also lost DPS from Low blows and Blood price. As for the healing issues, those things should never happen since there are TWO healers, not just one. If the healers are in such a bad spot that they need help from a PLD, something went very wrong. Even if a PLD chose to help the healers, it meant they lost DPS from casting those spells which is still very bad.


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