Page 3 of 3 FirstFirst 1 2 3
Results 21 to 26 of 26
  1. #21
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I think the best solution would have been to make dungeon drop materials instead of gear. That'd make the content last longer, and the material can still be re-used in later recipes to keep it alive.

    Since it isn't the case, I was fan of the idea to be able to meld 1 materia into U/U gear, only allowing forbidden for crafted gear. We'd be able to customize U/U gear, making it more appealing, and comparable to 2-3 materia crafted gear as far as I know.
    (2)

  2. #22
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Jennestia View Post
    No it doesn't. Accuracy rings from FFXI didn't kill end-game content, nor did Hauergeon's and Scorpion Harnesses and they were better than a lot of gear you could obtain from BCNMs and even sky in some instances (better WS gear). Crafted gear (more specifically, highly infused 3-4 slot gear) is what dominates dropped gear. Raid gear can't be overpowered for the simple sake of it being raid gear...you're supposed to balance your game, not purposefully unbalance it. You personally dislike Synthesis that's fine, but Materia was introduced to give people the ability to push their crafted gear further.

    Yoshida also said he wants to phase out gear very systematically simply because other MMOs does it, so being able to apply Materia to raid gear already goes against that plan.

    Also:



    There's so much gil in this game that a new person has almost zero hopes for obtaining these weapons/armors if the system was that way. The Abjuration system was pretty nice as it could be supplementary items, i.e Ifrit Drops his weapons and Cursed Haubergeon, but sadly I know there's lots of FFXIV people who would be against a good system like that simply because FFXI used it..
    Did you even play XI?
    Accuracy rings were not the best rings in the game, the story reward rings were much better.
    Both the scorpion harness and the haubergeon required drops from nms and other content that would not make it readily accessible to someone that only gathers and crafts.
    With the exception of sentinal gear (which can have materia attached, great if you're a mrd or gld), and a very select few were there is not much in the choice of materia the coffer gear is at best sub par to crafted pieces with one materia.
    (1)

  3. #23
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Chinook View Post
    I think the best solution would have been to make dungeon drop materials instead of gear. That'd make the content last longer, and the material can still be re-used in later recipes to keep it alive.

    Since it isn't the case, I was fan of the idea to be able to meld 1 materia into U/U gear, only allowing forbidden for crafted gear. We'd be able to customize U/U gear, making it more appealing, and comparable to 2-3 materia crafted gear as far as I know.
    Would be nice, but from the reactions I received from players on my Ifrit horn crafted into weapon post, well it seems to me a lot of players feel screwed by crafters and want nothing to do with them. I hate to be negative, because I honestly want to see this game get better (if for no other reason than I bought it lol) but I think this game is going to crash and burn when they start charging to play in it's current state.
    (0)

  4. #24
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Is it really that difficult to grasp why the horns dropping to have weapons crafted idea is not a good one?

    The top gear in this game already comes from crafters. Why do ALL gear have to involve crafters? Plain and simple. Balance.
    (0)

  5. #25
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    While I find it very fulfilling to make my own armor and weapons from scratch as a crafter, I agree that gear found from raids, dungeons, NM's, etc. needs to be a lot stronger, or be able to also have Materia attached to it, simply for the fact that it takes a lot more effort to cooperate with an 8-person party to take down strong enemies than it does to gather or buy materials, and then repeatedly click on Standard Synthesis to make something. I was also hoping that I could convert my old lower-level Unique/Untradeable gear into Materia as well, because I have weapons like Flametongue and Warden's Dagger that aren't useful to me anymore as a Lv50 GLA. It seems like such a waste to just NPC sell them for 1 Gil or throw them away...

    That said, I anxiously await the day when crafters can actually start building housing, airships, work on hamlet defenses, cooperate together in parties, etc. It'd make the jobs a lot more useful and fun.
    (1)

  6. #26
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    SE said droped items and crafted items will be balenced so thats not gonna happen.
    (0)

Page 3 of 3 FirstFirst 1 2 3