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  1. #1
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I think the best solution would have been to make dungeon drop materials instead of gear. That'd make the content last longer, and the material can still be re-used in later recipes to keep it alive.

    Since it isn't the case, I was fan of the idea to be able to meld 1 materia into U/U gear, only allowing forbidden for crafted gear. We'd be able to customize U/U gear, making it more appealing, and comparable to 2-3 materia crafted gear as far as I know.
    (2)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Chinook View Post
    I think the best solution would have been to make dungeon drop materials instead of gear. That'd make the content last longer, and the material can still be re-used in later recipes to keep it alive.

    Since it isn't the case, I was fan of the idea to be able to meld 1 materia into U/U gear, only allowing forbidden for crafted gear. We'd be able to customize U/U gear, making it more appealing, and comparable to 2-3 materia crafted gear as far as I know.
    Would be nice, but from the reactions I received from players on my Ifrit horn crafted into weapon post, well it seems to me a lot of players feel screwed by crafters and want nothing to do with them. I hate to be negative, because I honestly want to see this game get better (if for no other reason than I bought it lol) but I think this game is going to crash and burn when they start charging to play in it's current state.
    (0)