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  1. #51
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Iscah View Post
    An actual solution to this would be to alter how the "room lockout barrier" works. Either it doesn't go up until after people have finished watching the cutscene, or the single person who was watching it gets a 'free pass' through the barrier.

    Alternately, set it up so people get warped into the boss arena upon completion of the cutscene? It works that way for the later scenes in the Praetorium.
    Nah, if it's done this way people will lure the boss outside the boss room, just to troll players. Which means they could find some place where they can hit the boss, and the boss can't hit back.

    The most sensible thing to do is to not spawn the boss in the boss room until the entire party is in the boss room, or the ready check has a 100% inside the boss room. Failure to do either, the first player who crosses the boss room door line, begins a 10 second countdown where everyone is teleported into the room and locks it immediately, cutscene watching or not. I can think of at least one duty (Castrum Meridianum) where that would solve problems where players get locked out because of players pulling the boss while adds from the previous part of the dungeon are still going. The reason that is unworkable is because the Alliance raids often have 3-way splits, so you don't know where the party should be split up, but the game also shows it's hand about how to handle this because it does teleport teams around in Ozma, and a few other Alliance raids have mechanics that target specific teams to separate them.

    The issue with the Alliance raids cutscenes has more to do with how many players are actually needed for "old" content. When the content is new, you want as many players as possible to burn down the boss fast. If the content is old, an entire team can be left outside the boss room and it will still be completed.

    Edit: come to think of it, the entire reason it works the way it does now is to prevent people from doing a wall-to-wall monster train to the boss room, and having the monsters get locked out to avoid having to defeat them. Maybe instead don't spawn the boss while cutscenes or party members have enmity upon crossing the boss room door, and if it's just a cutscene, teleport them inside the boss room.
    (0)
    Last edited by KisaiTenshi; 05-01-2018 at 10:54 AM. Reason: saw a loophole.

  2. #52
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Please SE no more cut scenes at all, IN any dungeon nor any raid...ever ty. Holy smokes just do the logical thing and everyone can be happy, those who hate cut scenes and those who love them....so incredibly simple.

    Have cut scenes happen just before accepting the quest to enter a dungeon or raid and of course after EXITING the raid or dungeon, but please keep all cut scenes in the future outside the raid /dungeons.

    As for any existing ones..I am not in agreement of "unskippable" cut scenes at all.
    (5)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  3. #53
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    With the exception of Rabanasty, the Alliance raid boss intro cutscenes are roughly 10-15 seconds long. That's more than enough time to watch them and then get into the boss room if tanks are in a rush for X reason. In most of my Rabanastre runs, tanks/people tend to wait a bit before pulling Duma.
    (4)

  4. #54
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ZJyn View Post
    I don't see what the harm in something like this would be. The cutscenes amount to maybe one minute total combined. It's not on the same level as the MSQ, and would eliminate frustration of someone new to the raid wanting to immerse themselves in the story.

    There are other solutions (like not allowing the boss to be engaged until the CS's are over), but 60 seconds isn't a lot to ask for.

    In reality, though, I think that considering it's so dang short, that the folks who are creating the environment that someone feels they have to ask for this should be ashamed of themselves. Being just a little patient (and really, it's indeed just a little patient considering they are so short) can really elevate the experience of another player, while trying to shave seconds off your run time can do the opposite.

    We are the community we put forth for each other. Keep that in mind
    Very much so, a solution wouldn't be needed if people were welcoming of new people in these duties. Before stormblood the community was welcoming to new people, this is starting to change, an mmo that's not welcoming dies pretty fast. This is not opinion, it's fact. Making content accessible is a way to make ffxiv welcoming btw, among other design choices like duty finder, rewards, etc. Other mmos don't do this or do it right.

    It's strange how some are acting out of emotion and feel that 1 extra minute in the alliance raid duty will add 40 minutes of cutscenes. I like the interesting solutions some are suggesting here though. Please keep supporting this request or add a solution, the future depends on a healthy and selfless community.
    (4)
    Last edited by Ghastly; 05-01-2018 at 09:45 AM.

  5. #55
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Give me yet another reason to not do 24 man raids why don't you...

    Also may I add... It's not the other players responsibilities to hold the hand of new players through everything and wait for them. The time of the 3, 7, 23 other players that already did the content is as valuable individually as the time of the newbie. Can you guys get that through your thick skulls?
    (1)
    Last edited by AxlStream; 05-01-2018 at 09:47 AM. Reason: Typo

  6. #56
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ghastly View Post
    Very much so, a solution wouldn't be needed if people were welcoming of new people in these duties. Before stormblood the community was welcoming to new people, this is starting to change, an mmo that's not welcoming dies pretty fast. This is not opinion, it's fact.
    I would beg to differ it's an opinion because there was plenty of jerks and and all kinds of hostility well into 2.0. Maybe you just turned a blind eye to it...because...mannnn, the kinds of things I've seen since my years of playing this game. Meanwhile, the game is still going because a lot of newbies find the sense to just ignore the people being purposely toxic towards them and realize that not everyone is like that.
    (2)

  7. #57
    Player
    Biridan's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    54
    Character
    Biridan Derrard
    World
    Lamia
    Main Class
    Paladin Lv 70
    There is a big difference between the cutscenes in MSQ and any other cutscene in the game. No cutscene in any said is longer than around a minute and there is typically only one mid duty cutscene which happens right before the final boss.

    Mandatory viewing wouldn't kill anyone but I prefer the solution to just not let it start until everyone do watches or slips the scene.
    (1)

  8. #58
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by MistyMew View Post
    Please SE no more cut scenes at all, IN any dungeon nor any raid...ever ty. Holy smokes just do the logical thing and everyone can be happy, those who hate cut scenes and those who love them....so incredibly simple.

    Have cut scenes happen just before accepting the quest to enter a dungeon or raid and of course after EXITING the raid or dungeon, but please keep all cut scenes in the future outside the raid /dungeons.

    As for any existing ones..I am not in agreement of "unskippable" cut scenes at all.
    I agree with this. Aside from a panning shot to show the boss, there shouldn't be cutscenes in any dungeon or raid. It just causes too much irritation on various sides of the argument. I do understand why they can't go back and retroactively fix the older instances, but going forward this should be how they handle things.
    (1)

  9. #59
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    You could simply make cutscenes unskippable if someone is new... but then people would just refuse to take anyone who was new.

    They could... stop putting cutscenes into the middle of these things and place them all before queueing and after completion... but that won't address old content.
    THAT SAID, FOR ALL NEW CONTENT - PUT THE CUTSCENES BEFORE QUEUEING AND AFTER COMPLETION ONLY....

    That said, unskippable cutscenes are why I don't bother with MSQ Roulette... they are just way too long...

    Solution for existing content? I have no idea... This is a bit like player housing - done wrong from the outset, and stuck with a mess as a result.
    (4)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  10. #60
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    With the exception of Argath, I'm not even entirely sure how 30 seconds isn't more than enough time to watch the boss introduction and still make it into the boss's room before the gate goes up. If that isn't enough time for someone to make it I would question what they were doing so far from the group that getting locked out of a fight is even a thing to begin with.
    (2)
    With this character's death, the thread of prophecy remains intact.

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