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  1. #61
    Player
    Usho's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    304
    Character
    Masahiro Kido
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sayori View Post
    I feel like Red Mages get the low end of the stick after progression ends. I love to play red mage, but it makes me sad to ditch it after progression just because every other job contributes way more to the party.
    Bye Felicia.
    (1)

  2. #62
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sunako View Post
    Well with same argument you can say raise not have any value, because you dont need raise if nobody die.
    I already did say it’s an over valued utility skill. So, you’re right.
    (1)

  3. #63
    Player
    Darkkos's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Darkkos Da'ert
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    Just drop rdm potency a bit and give it more supoort to be a full support dps job like Bard ...

    Blm should be the highest dps of the 3 casters
    Smn bellow Blm (because they have supports skills)
    Rdm last... but it would be the support/dps of the mages

    I think thats how they should make the casters
    (0)

  4. #64
    Player
    NewAgeDoom's Avatar
    Join Date
    Apr 2018
    Location
    Limsa Lominsa
    Posts
    247
    Character
    Doom Moonwalker
    World
    Diabolos
    Main Class
    Black Mage Lv 61
    Quote Originally Posted by Darkkos View Post
    Just drop rdm potency a bit and give it more supoort to be a full support dps job like Bard ...

    Blm should be the highest dps of the 3 casters
    Smn bellow Blm (because they have supports skills)
    Rdm last... but it would be the support/dps of the mages

    I think thats how they should make the casters
    Hybrid tax in my opinion is a dead concept. Ultimately, it should be player skill with the class which determines DPS.
    (1)

  5. #65
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Darkkos View Post
    Just drop rdm potency a bit and give it more supoort to be a full support dps job like Bard ...

    Blm should be the highest dps of the 3 casters
    Smn bellow Blm (because they have supports skills)
    Rdm last... but it would be the support/dps of the mages

    I think thats how they should make the casters
    RDM is already lower than bard in most instances. And you want it to be...even lower?
    (4)

  6. #66
    Player
    Sinh119's Avatar
    Join Date
    Jan 2018
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Alexander Logarius
    World
    Excalibur
    Main Class
    Summoner Lv 80
    I think Red Mage, from a utility standpoint, needs a significant rework. The issue with Red Mage is that it doesn’t really have a defined role. I see the term “jack of all trades” getting thrown around, but what does that even mean in the context of FFXIV? Every job has one out of three specific roles. So within the game’s own framework, a jack of all trades type character can’t even really exist to begin with. Red Mage is first and foremost a damage dealer, yet their ability to perform that role is compromised due to them receiving “utility” in the form of a heal and a raise that functionally translates to very little. However, this doesn’t make them a jack of all trades, it just means they don’t have an identity due to being restricted by the very way the game functions.

    If you want Red Mage to provide utility, it must work within the framework of the game itself. Giving Red Mage a bit of healing and low damage doesn’t make them a jack of all trades, it makes them bad at both healing and dealing damage. In other words, there needs to be a reason why, in a vacuum, Red Mage would want to use its utility. If you give Red Mage the ability to heal, it is true that there needs to be a tradeoff for that utility, but only if you actually use it. Their overall damage should not be crippled due to the presence of a utility that they may never use. And most importantly, if you have to trade off damage for utility in any scenario, it should at least be engaging in terms of gameplay to actually do. Right now it’s one button press probably accompanied by a disgruntled mumble.

    As far as suggestions go, their identity as a proc based, fast paced caster should be maintained and applied to their utility. Vercure shouldn’t just be Cure, it should be Red Mage’s take on Cure. Perhaps give it a proc that, when used, will grant you white mana and perhaps boost the damage of your next white magic skill. Something to make it an interesting and most importantly impactful ability. Something similar should be done with Verraise.

    Then again, I don’t play Red Mage so chances are I have no clue what I am talking about. Oh well
    (9)
    Last edited by Sinh119; 05-01-2018 at 03:02 AM. Reason: Character Limit in 2018

  7. #67
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by NewAgeDoom View Post
    Hybrid tax in my opinion is a dead concept. Ultimately, it should be player skill with the class which determines DPS.
    It's not so much a hybrid tax as a support tax. It's about the utility they bring vs the damage they do as opposed to being able to fill different roles.

    There's a reason why Ninja and Dragoons are always desired despite doing lower personal dps over a Samurai who brings nothing BUT personal DPS. If they had the same damage potential as a Samurai, there would be zero reason to bring anything but.
    (0)

  8. #68
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ryaz View Post
    It's not so much a hybrid tax as a support tax. It's about the utility they bring vs the damage they do as opposed to being able to fill different roles.

    There's a reason why Ninja and Dragoons are always desired despite doing lower personal dps over a Samurai who brings nothing BUT personal DPS. If they had the same damage potential as a Samurai, there would be zero reason to bring anything but.
    Okay, but again, the support RDM brings does not justify its low damage. It's on the same damage tier as bard, therefore it should have the same level of support; it just doesn't.
    (3)

  9. #69
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ryaz View Post
    there would be zero reason to bring anything but.
    A NIN uses TA every fight. A DRG uses Disembowel and BA every fight. These abilities should always be seeing use.

    If your RDM uses Verraise every fight there is something really wrong.

    That's the problem - is it truly effective utility if you never make use of it? Or are they dead buttons?

    Unrelated but I just saw this while reviewing the thread...

    Quote Originally Posted by Neela View Post
    Potd, Eureka and the teased 4.3 Dragonball-Tower – that's what RDMs are actually made for..."Hi Necromancer!" - forget about raiding ;3
    Is this person real? This is like... offensive. This is a caricature of an internet troll except the scary part is they might be real.
    (4)
    Last edited by MoroMurasaki; 05-01-2018 at 04:46 PM.

  10. #70
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Neela View Post
    Potd, Eureka and the teased 4.3 Dragonball-Tower – that's what RDMs are actually made for..."Hi Necromancer!" - forget about raiding ;3
    To which I say...



    Seriously. Raiding is the only content where balance matters due to how low everything else is scaled. RDM being able to solo PotD doesn't make it overpowered except in one piece of content the devs haven't bothered to balance. Raiding is, essentially, how one progresses their character without waiting around on catch up patch. And when compared to any other support job, RDM simply doesn't. Furthermore, it is the only job where its support diminishes the better your group performs. Even during prog, Verraise is somewhat overrated since if you have enough deaths to take advantage of Verraise, you're probably going to wipe regardless. Therefore, SMN does the same job while offering far superior damage and utility.
    (6)
    Last edited by Bourne_Endeavor; 05-01-2018 at 05:08 PM.

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