Just drop rdm potency a bit and give it more supoort to be a full support dps job like Bard ...
Blm should be the highest dps of the 3 casters
Smn bellow Blm (because they have supports skills)
Rdm last... but it would be the support/dps of the mages
I think thats how they should make the casters
Hybrid tax in my opinion is a dead concept. Ultimately, it should be player skill with the class which determines DPS.Just drop rdm potency a bit and give it more supoort to be a full support dps job like Bard ...
Blm should be the highest dps of the 3 casters
Smn bellow Blm (because they have supports skills)
Rdm last... but it would be the support/dps of the mages
I think thats how they should make the casters
RDM is already lower than bard in most instances. And you want it to be...even lower?Just drop rdm potency a bit and give it more supoort to be a full support dps job like Bard ...
Blm should be the highest dps of the 3 casters
Smn bellow Blm (because they have supports skills)
Rdm last... but it would be the support/dps of the mages
I think thats how they should make the casters
I think Red Mage, from a utility standpoint, needs a significant rework. The issue with Red Mage is that it doesn’t really have a defined role. I see the term “jack of all trades” getting thrown around, but what does that even mean in the context of FFXIV? Every job has one out of three specific roles. So within the game’s own framework, a jack of all trades type character can’t even really exist to begin with. Red Mage is first and foremost a damage dealer, yet their ability to perform that role is compromised due to them receiving “utility” in the form of a heal and a raise that functionally translates to very little. However, this doesn’t make them a jack of all trades, it just means they don’t have an identity due to being restricted by the very way the game functions.
If you want Red Mage to provide utility, it must work within the framework of the game itself. Giving Red Mage a bit of healing and low damage doesn’t make them a jack of all trades, it makes them bad at both healing and dealing damage. In other words, there needs to be a reason why, in a vacuum, Red Mage would want to use its utility. If you give Red Mage the ability to heal, it is true that there needs to be a tradeoff for that utility, but only if you actually use it. Their overall damage should not be crippled due to the presence of a utility that they may never use. And most importantly, if you have to trade off damage for utility in any scenario, it should at least be engaging in terms of gameplay to actually do. Right now it’s one button press probably accompanied by a disgruntled mumble.
As far as suggestions go, their identity as a proc based, fast paced caster should be maintained and applied to their utility. Vercure shouldn’t just be Cure, it should be Red Mage’s take on Cure. Perhaps give it a proc that, when used, will grant you white mana and perhaps boost the damage of your next white magic skill. Something to make it an interesting and most importantly impactful ability. Something similar should be done with Verraise.
Then again, I don’t play Red Mage so chances are I have no clue what I am talking about. Oh well
Last edited by Sinh119; 05-01-2018 at 03:02 AM. Reason: Character Limit in 2018
It's not so much a hybrid tax as a support tax. It's about the utility they bring vs the damage they do as opposed to being able to fill different roles.
There's a reason why Ninja and Dragoons are always desired despite doing lower personal dps over a Samurai who brings nothing BUT personal DPS. If they had the same damage potential as a Samurai, there would be zero reason to bring anything but.
Okay, but again, the support RDM brings does not justify its low damage. It's on the same damage tier as bard, therefore it should have the same level of support; it just doesn't.It's not so much a hybrid tax as a support tax. It's about the utility they bring vs the damage they do as opposed to being able to fill different roles.
There's a reason why Ninja and Dragoons are always desired despite doing lower personal dps over a Samurai who brings nothing BUT personal DPS. If they had the same damage potential as a Samurai, there would be zero reason to bring anything but.
A NIN uses TA every fight. A DRG uses Disembowel and BA every fight. These abilities should always be seeing use.
If your RDM uses Verraise every fight there is something really wrong.
That's the problem - is it truly effective utility if you never make use of it? Or are they dead buttons?
Unrelated but I just saw this while reviewing the thread...
Is this person real? This is like... offensive. This is a caricature of an internet troll except the scary part is they might be real.
Last edited by MoroMurasaki; 05-01-2018 at 04:46 PM.
To which I say...
Seriously. Raiding is the only content where balance matters due to how low everything else is scaled. RDM being able to solo PotD doesn't make it overpowered except in one piece of content the devs haven't bothered to balance. Raiding is, essentially, how one progresses their character without waiting around on catch up patch. And when compared to any other support job, RDM simply doesn't. Furthermore, it is the only job where its support diminishes the better your group performs. Even during prog, Verraise is somewhat overrated since if you have enough deaths to take advantage of Verraise, you're probably going to wipe regardless. Therefore, SMN does the same job while offering far superior damage and utility.
Last edited by Bourne_Endeavor; 05-01-2018 at 05:08 PM.
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