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  1. #1
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jonnycbad View Post
    I doubt they will overhaul RDM. Perhaps adjust some potencies/Mana, or modify the bonus granted by Embolden. They're not going to fundamentally change how Dual Cast works. Just make it so it's roughly on par with SMN, damage wise. RDM has instant cast Raises and Cures and can cast while moving most of the time between GCDs, so they can't and won't put it on par with BLM, which is an immobile turret style glass cannon, and SMN gets most of its DPS from instant cast and DoT spells.
    Just gotta correct this because its a common misconception: dualcast still costs a gcd. Its not like RDM is popping 570 potency every 2.5s.

    Quote Originally Posted by Zerathor View Post
    I feel like if you'd take away their multi rez power and buffed their damage, it'd just become a different flavor of smn and lose its unique role. And of course ONE of them will still be ahead of the other if that change happened, and it'd be back at square one.
    This is a fair assessment, but practically speaking it's already that. (Relatively) cheap and unobtrusive mid-combat raise flavor, or (relatively) unhindered by Swift multi-rez flavor. Even if we disagree there, can we agree that in a game where we're constantly looking for how we can do even less healing and more dps among the healing role, a DPS whose identity is specialization in healing support is a poor identity to have?
    (0)
    Last edited by Dualgunner; 05-17-2018 at 06:38 AM.

  2. #2
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    all of its attacks are just flat damage doesn't apply any dots or status,embolden is very average,it relies on a proc system similar to MCH but feels Much more generous and its utility is healing and reviving ,also a tether ability worse than Tri-bind
    give acceleration another effect that adds garunteed crit+DH adding at least some optimization,changing embolden to be a stable buff duration,Adding Monomachy from pvp as like a boss debuff would be great.
    Red mage has so much other possibilities to reference other Black and white magic spells that WHM and BLM couldnt fit, like invis could easily be add as its own version of smoke screen,Nul blaze/ice/thunder could also be one skill as defense buff for tank like Palisade
    class has so much potential just hope SE does something with it
    (0)
    Last edited by Duskane; 05-17-2018 at 05:50 PM.

  3. #3
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I don't think Acceleration does what you say it does. Not ingame atm but the description of the skill only talks about force proc.
    Unless you're saying it is a change you'd want. In which case I suppose that could be a small boost.
    I do agree though, if RDM is the NIN of casters it needs a better support kit than it has now.
    (0)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dualgunner View Post
    I don't think Acceleration does what you say it does. Not ingame atm but the description of the skill only talks about force proc.
    Unless you're saying it is a change you'd want. In which case I suppose that could be a small boost.
    I do agree though, if RDM is the NIN of casters it needs a better support kit than it has now.
    i know what it does just worded it wrong,my bad
    (1)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    You know, just a thought, why not let it have appreciable auto attacks? Reward them for dancing about in melee even during their spellcaster phase, give them opportunities to actually be greedy (Getting in melee attacks before flipping out to where they need to be), let them benefit from physical buffs more.

    Comparable auto attacks for say, 1-1.5k is around a 300-400 DPS boost, but adds another facet to their play rather than straight boosting potency.
    (4)

  6. #6
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    all of its attacks are just flat damage doesn't apply any dots or status,embolden is very average,
    Sort of its allure actually. RDM is extremely bursty, I mean if I don't use Diversion, I am main tanking the boss the first 10 seconds of the fight. Like we drop 1700 potency in the first GCD of a fight. (Precast Verthunder, Dualcast the Veraero, weave in Fleche and Contre Sixte and multiply by 1.3 for Maim&Mend II). We don't have DoT but our have sizable direct damage. Like it takes a while for SMN to get their DoTs going, like say when SMN has to solo their Malice add, they throw dots on and chip with Ruins. As RDM, each Verspell take off 10-15% of the Malice's HP. Hell, my 355 RDM solos Airforce adds faster than my 367 DRG does, just out of sheer higher potency in shorter timeframes, whereas my DRG's potency doesn't outpace the RDM's until like 10-12 GCDs in.
    (1)

  7. #7
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Blm and Smn melt groups of enemies much faster then Red Mage. Red Mage aoe is not weak per say but is also not the strongest either
    I agree just get rid of raise or do not let that be a damn crutch for increasing rm damage.
    (2)
    Last edited by Maero; 05-18-2018 at 09:14 PM.

  8. #8
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I maybe incorrect but i believe, RDM has the highest AoE burst damage as it's possible to put out 5 E-Moulinet 300 potency each with no fall off for a total of 1500 potency per enemy hit.
    First off E.Moulinet is 200 potency. Secondly, to do 5 costs 90/90 Mana and Manification. IDK about you, but it takes about 2 or 3 pulls worth of mobs in an Expert Dungeon to get 90/90 if I'm just using Scatter->Scatter. So by the time I get 90/90 from Scatter-ing 3 groups of mobs from the start of a dungeon, we're already at a boss, at which point I no longer have need for 5x Moulinet. Meanwhile BLM is already busting out Flares and Fouls and SMN is busting out Banes/Painflares/Death Flares, melting all the initial pulls of mobs in seconds.
    (2)

  9. #9
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jonnycbad View Post
    First off E.Moulinet is 200 potency. Secondly, to do 5 costs 90/90 Mana and Manification. IDK about you, but it takes about 2 or 3 pulls worth of mobs in an Expert Dungeon to get 90/90 if I'm just using Scatter->Scatter. So by the time I get 90/90 from Scatter-ing 3 groups of mobs from the start of a dungeon, we're already at a boss, at which point I no longer have need for 5x Moulinet. Meanwhile BLM is already busting out Flares and Fouls and SMN is busting out Banes/Painflares/Death Flares, melting all the initial pulls of mobs in seconds.
    reply my fault it believed it was 300, however. getting 5 moulinet in an organized encounter isn't hard. in o5s if you get to 90 before adds, use M M sc, sc, manafication, M, M, M. thats 5. it's definetly alot of damage upfront. also rdm doesn't use just scatter at 3 mobs, it uses it is with each A/T as it's the same amount of potency as scatter on 3 enemies.
    (1)
    Last edited by Wayfinder3; 05-19-2018 at 03:59 AM.

  10. #10
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    getting 5 moulinet in an organized encounter isn't hard. in o5s if you get to 90 before adds, use M M sc, sc, manafication, M, M, M. thats 5. it's definetly alot of damage upfront.
    You know, in all this time I never considered extending the number of E. Moulinets using Manafication that way. I guess mostly because stuff seems to melt quickly enough with just three in dungeons, which is what I usually use RDM these days, and I end up saving Manafication to make sure I have enough mana at the start of a boss to open with Embolden > Fleche > E. melee combo > etc. Still, that's definitely something I should remember.
    (0)

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