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  1. #1
    Player
    Stellafreyja's Avatar
    Join Date
    Jan 2018
    Posts
    75
    Character
    Stellafreyja Nox
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    This can be useful, but like all macros with /wait in them, you cannot use any other macro with a /wait command in them during that time because it will mess it up.
    (1)

  2. #2
    Player
    Totomo-Omo's Avatar
    Join Date
    Apr 2018
    Posts
    21
    Character
    Totomo Omo
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Stellafreyja View Post
    This can be useful, but like all macros with /wait in them, you cannot use any other macro with a /wait command in them during that time because it will mess it up.
    Ah, I actually didn't know that! This is the first macro I've actually made so this is definitely useful to know going forward, thanks!
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,150
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Stellafreyja View Post
    This can be useful, but like all macros with /wait in them, you cannot use any other macro with a /wait command in them during that time because it will mess it up.
    Actually, using any macro during the wait will cancel the macro. Only one macro can execute at a time.

    You can avoid breaking it with a /mlock, which will guarantee that the original macro finishes, but other macros will be blocked until that one finishes. However, this brings its own problem -- namely that if you attempt to Draw during the cooldown and Draw fails, you will still have to wait the 30s anyway.

    Code:
    /micon Draw
    /mlock
    /ac Draw <wait.30>
    /echo Draw ready! <se.2>
    So you'll need a plain Draw button to get around this, and then at that point, why not just use the plain Draw button?



    If one is having difficulty keeping track of cooldowns, one should explore options like creating an oversized hotbar for just use-on-cooldown abilities, or arranging the HUD or hotbars better. If a use-on-cooldown ability is so out of the way that one forgets to use it on cooldown because one doesn't see it, the ability is not in a good place. Frequently used abilities should be much closer to home position for both the fingers and the eyes.
    (0)
    Last edited by Rongway; 04-30-2018 at 06:48 AM.
    Error 3102 Club, Order of the 52nd Hour