Is it as extensively programmable as the Gambit system from FF12?For the most you party solo raise jobs without going into queue up to certain dungeons, depending on what they are doing you can get different rewards based on their traits. Here are two articles that give some context on how they work. If your doing relics you can go in and use some dungeons to farm lights as well or run dungeons. You can raise and choose their style of combat as well. The AI is actually above average if I had to compare it to players.
https://na.finalfantasyxiv.com/lodes...18865b70097a6/
https://na.finalfantasyxiv.com/lodes...4942848db9539/
Sadly, no. The AI just has three "buttons" you can click. Attack, Stop, and Limit Break. Though, I've never had the "stop" successfully stop them from attached the mobs so that I could pull more(when I go as tank).
Attack really just tells them to focus on the one you are wanting dead first....sometimes it works well, sometimes not so well.
That's a pity. That was one of the few things I enjoyed about the combat in FF12. I could program the allies to adjust themselves to my play style on the character I played as primarily. Oh well. I'll definitely look into it once I finish out the MSQ, though. Thanks for all the answers, everyone.
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