For a single-target rotation, generally you want to start out with Ruin II, Tri-Disaster, then Fester, then alternate between R2, your OGCDs (like Rouse, Enkindle, etc.), R2 again, and then Fester when it comes off cooldown until you can go into your DWT. Fester is your bread and butter when it comes to single-target Aetherflow damage. Painflare is best used only for multiple mobs (and sometimes rarely to speed along to DWT), and Bane and Energy Drain are mostly situational. To help get the most out of timings, you'll see a lot of SMNs only using R3 three times before using Deathflare, and you can usually weave your renewed Tri-D after the first R3 here. As long as you had enough time pre-pull to have Aetherflow off cooldown, you'll be able to do R2 > Aetherflow > Fester > R3 > R2 > Fester > R3 >R2 > Fester >DWT > R3 x6 > Deathflare. Try to save the Tri-D from the second DWT until your DOTs have about 3-4 seconds left before falling off, which usually happens somewhere around the third or fourth R3 in the Trance. When you get Bahamut, this is generally where you'll have some downtime to manually refresh DOTs as needed and weave in OGCDs between your Ruin spells until Aetherflow comes off cooldown to get a few more Wyrmwaves in.
There's more to it of course, and your opening gets slightly more specific in raid situations, but for now just keep checking your guides to get a feel for the general rhythm of things. They'll probably explain it far better than I can on a forum post, but hopefully that helps a little bit with the basics.
I was just using those because I could go from one to the other, then immediately into Dreadwyrm. I was under the impression was to get into it as quickly as possible after each Aetherflow use.
But I'll definitely research into it further, Summoner seems like it has a lot of intricate little moving parts to its rotation.
You shouldn't use Energy Drain at all if you can help it. It's your least potent use of Aetherflow. Should really only be used to get a marginal amount of MP back quickly should you die or something and Lucid Dreaming is on cooldown.
Yes, you could technically get away with speeding through your aether stacks in the very first set of your opener to more quickly get to DWT. In my experience, it isn't worth it. Fester does much more damage to an enemy with both DOTs applied than any of the other three aether skills could net you, and using Fester only gives you more time to evenly spread out weaving your OGCDs in between that and R2 casts. For the opener, you could even double-weave your OGCDs between the two R2s. In raids, I usually like to use Rouse four seconds before the pull, start up R3 at three seconds, and do the above opener I mentioned, with Enkindle > Shadow Flare between the first set of R2 casts and then Aetherpact > potion between the second set. You could have more things to weave through if your pet's on Obey or if you decide to try out the pet-swap opener, but you'll probably end up sticking with Sic-frit in most cases so it's not usually an issue.
After ruin2 and tri-disaster (opener), isn't safer to do painflare, than fester? incase you fester too fast, and it doesn't register the dots fast enough
that is, if need to get in DwT fast in the opener, and you intend to use painflare eitherway in the opener
Last edited by Shiroe; 04-27-2018 at 08:08 AM.
The issue with Fester is addressed by incorporating Swiftcast into the Opener, i.e. Ruin II + Swiftcast > Tri-D + Ruin III > Fester + PF. If doing a pet swap opener, then you replace the Ruin III with Summon I/II.
The instant cast Ruin III/Summon will allow enough time for the DoTs to register so that your Fester gets the full potency.
There are times when some players do Tri into Fester and get away with it - this is because their latency is already so high enough that their clip factor delays the Fester long enough to happen after dots have been successfully applied. When I'm lazy in pug content I can get away with this 99% of the time (on a total lack of ping spike the fester will whiff). No one should do this, but it only works for me as I'm taking advantage of an annoying situation
The openers have been crafted such to keep all these considerations in mind so that they will do what you want with consistency.
the ED opener was one option in HW to speed things up yeah – since op is still 60 - she probably is just used to it... tho for the way to 70 and Bahamut there is nothing wrong to use it here and there imo ^^
Last edited by Neela; 04-27-2018 at 07:25 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.