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  1. #29
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Or is there no difference between a block-centric tank and a parry-centric one -- if one still existed to equable levels -- since they're both non-entire percentile mitigation?
    If they both scale the same (either none or based on a similar stat) and are useful in the same situations (physical, magical or both), yes, there is no real difference. And aesthetic is very thin to design a job on.

    For me, if they want to create a "parry" tank, they should give it something else, namely a "parry and counter" tank, more heavily based on procs.
    Quote Originally Posted by Shurrikhan View Post
    Are people really looking for a chain of 100% mitigation, 0%, 0%, 0%, 0%, 0%, 100%, 0%, 0%, 0%, etc. mitigation specifically
    I can't speak for everybody, of course, but I think that an "Evasion tank", in the mind of lots of Final Fantasy players, is what NIN was in FFXI, where you either took 0 damage or the full hit. And it was unbalanced as hell.
    Quote Originally Posted by Shurrikhan View Post
    You build up a job gauge for Florish, then burn it on Phantom's Retreat, consuming some flat + percentile (of current) amount of job gauge to guarantee (yes, 100%) evasion of a proportionate AP or (e)HP-based amount of damage (i.e. to a cap).
    I'd say the second looks something similar as TBN, and if I understand the first one correctly, you mean that, against similar level opponent, you'd reduce, let's say, 50%, but against lower opponent, you could end with 100% damage reduce since their AP is lower, right ? And against stronger foes, you'd reduce less damage ?

    If that's the case, I find the concept of scalable mitigation very interesting. Frankly, I think all mitigation skills should already work that way by having a potency and scale on tenacity, which would make the stat suddenly much more valuable. After all, offensive skills works like that...
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    Last edited by Reynhart; 04-26-2018 at 10:05 PM.