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  1. #13
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I thought the elements might get convoluted. It could easy be simplified to 3 charges though. You then have the skills that cost 1, 2 or 3 charges, and it wouldn't really change my build at all.
    Although I liked the idea of making elements useful for something, and the fact that this build has one skill of each element seemed like a unique opportunity to include it. Reducing it to '3 charges' wouldn't bother me though.

    1000 needles is a tricky one.
    I didn't want to make it too potent as a "starting" ability though, and it's main function is enmity, not damage, so I didn't think a low potency would really matter at higher levels.
    I mean, the damage inflicted by Unleash is negligible.

    1000 potency split between all targets would be utterly overpowered, if you used it with only one target for example.
    Meanwhile 1000 damage split between all targets would be overpowered at low levels, and pitiful at higher levels.
    (0)
    Last edited by Seraphor; 04-17-2018 at 11:56 PM.