Quote Originally Posted by Naryoril View Post
Who said they wanted to heal something else? Apart from the apparently iffy targeting, the main reasoning against mo heals is that you can't queue them, costing you time between heals, and to minimize that time loss you have to trigger the button to lose as little time as possible, which sounds extremely annoying.
Significant time is lost in switching around targets.

Even more time would be lost if I were to use F1-F8 (keys not normally existent on my keyboard nor my Nostromo Orbweaver, so I would have to emulate them or rebind them onto my Nostromo, losing keys used for other actions. Besides I'm never using my keyboard when active anyway - I'm using the Orbweaver and the Mouse. The keyboard is just for out of combat chat and such). But even if I did plug in an external keyboard with Function keys on it, that is a wide spread to have one's fingers moving over - look into the ergonomics of that. Significant time and muscle strain would be wasted there.

With a mouse-over I can cast immediately on the needed target without interruption of other activities.

By having more than just <mo>, I can be fully fluid in how I select who gets a heal, and have plenty of fallbacks.

Essentially this allows me to heal faster, more like a blend between how I do in games like WoW, Wildstar, or Overwatch - avoiding the mess of 'targeting' - leaving that clunky old outdated gaming system to the DPS side of my actions (just as I have to do in WoW, which also uses to the outdated 'select a target' system).

The time loss of going through a short series of 'if-then statements' for software is in micro-seconds. Not worth noting.