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  1. #1
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Makeda View Post
    As for skill queueing vs. this, that's an interesting point but I think the time loss from switching to a target is often going to be a LOT greater than the time loss of not having skill queueing.
    I know that in MMOs with heavy demand on the healers the difference in throughput from a healer using mouseovers to one targeting their heals is almost double. Skill queueing means it won't be as great here, but it's likely to be notable.
    And here i just practiced using F1-8 while healing and switching targets once the cast begins rather than between casts. Mouseover always feels unreliable to me. Was nicer in my WoW days when raid frames weren't garbage.

    Mouseover was big when needing to reliably heal targets that weren't assigned to F# keys. This game doesn't even try to make you want to heal the other 16 in a 24m raid.
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    Last edited by OcieKo; 04-17-2018 at 08:07 PM.

  2. #2
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by OcieKo View Post
    And here i just practiced using F1-8 while healing and switching targets once the cast begins rather than between casts.
    This. There is no time loss for selecting targets if you are planning ahead for what you are doing. You should basically always be casting, and while you are on global cooldown (e.g. because of your current heal or attack spell), you can already select the target of your next heal, you have over 2 seconds (your global cooldown) to do that. The only situation where you don't have spare time to select your next target is if you want to cast off global cooldown spells in succession on different targets, but i highly doubt you'd be faster with mouse over. Even so you still have about half a second due to the animation lock, which should be enough to select your next target. The loss of time due to not being able to queue on the other hand is there for every single cast, even if it isn't much (depending on your lag), it adds up.
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