Results 1 to 10 of 48

Hybrid View

  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    I honestly wasn't even aware it was an opener until you mentioned it. And that would be very clunky, considering the limitations of button layouts. All of those abilities are ones that tend to go into odd end places on my ability bar because of their situational nature. No way that is intentional design, and I can say that with some level of authority since I've done a fair share of software and UI development. This sounds more like an unintended consequence of active job ability bloat. The same issue propped up in old RPGs where there were hundreds of different spells that did different things. Lots of crazy nonsense combos started to pop up that were game breaking. Especially near the highest levels of the game. It even occurred in games like Dungeons and Dragons, where it became possible to transform yourself into a multiheaded spellcasting hydra and spell nova literal gods into oblivion at the highest levels.

    It makes sense considering other things the devs have said. On SB release I believe they had stated they weren't too thrilled about adding more classes in whatever the next expansion would be. They realize there will need to be a rework of the older stuff pretty soon, since they can't keep adding new abilities on top of old ones forever.
    (2)
    Last edited by Fendred; 04-23-2018 at 03:33 AM.