Results 1 to 10 of 48

Hybrid View

  1. #1
    Player
    Kaimishi's Avatar
    Join Date
    May 2015
    Posts
    40
    Character
    Leto Gt
    World
    Moogle
    Main Class
    Summoner Lv 70
    I believe the changes were exactly meant to lead to this. SE has no issue with clunky and seems to encourage it actually. You can look at flamethrower and bahamut for example which are the most known. They like to use clunkyness as a tool to provide some execution difficulty.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaimishi View Post
    I believe the changes were exactly meant to lead to this. SE has no issue with clunky and seems to encourage it actually. You can look at flamethrower and bahamut for example which are the most known. They like to use clunkyness as a tool to provide some execution difficulty.
    Disproportionately penalizing ping and server ticks (while allowing team-protective utility skills to be wasted for bonus damage, in the case of Bahamut) =/= execution difficulty.

    There's no difficulty added from my maybe getting the first or last tick of Flamethrower, maybe not, before moving on in optimal rotation. It depends entirely on whether the server is quicker to note my breaking Flamethrower than my engaging it.
    There's no difficulty added TCJ taking more than the normal Ninjutsu time to cast each successive Ninjutsu.
    There's no difficulty added in applying GL stack on Riddle of Wind rather than Wind Tackle, or retaining Fists of ---'s slightly above-average animation lock.

    I'm personally glad Tornado Kick is finally an option during core uptime, even if only at the tail end of RoF. I'd just like to see Riddle of Wind done away with so it's less clunky to recover from that option.

    Ideally, I'd like to see oGCD damage scale variably with SkS and the base damage of TK reduced just a slight bit as well, so that varying levels of Skill Speed would still receive equal worth from and therefore access to this rotational option, but that's like... three expansions future worth of common sense.
    (0)