Hey now. Just because I go in on a job that barely makes it over the ilvl for gear doesn't mean I will be doing poorly. I might not be the best tank or DPS ever but I actively strive to be a positive contribution that doesn't bring down or wipe the team. If I meet the requirements to get in and work to earn my place in the team, why is that somehow a bad thing that makes me worse and more selfish than a Japanese player? There will always be lazy leeches that just go in to spam a skill and roll on loot but most players at least make a token effort. I can see expecting people to bring their mains on release week but after people get used to mechanics and the average ilvl starts to go up, bring whatever you want as long as you'll make an honest try at clearing the instance. The Japanese way of approaching PUG content isn't the inherently better way. It's just different.
I don't know what it's like to play on JP servers but if the Greed Only bit is because of players' self-imposed constraints rather than technical ones, then MAYBE SE should look at the wider audience before making changes like this. It's going to take forever and a day to get loot now regardless of what I play. GG SE, you're finding ways to make the content I consider worth subbing for more frustrating and grindtastic. It's not like someone's sitting in a room and plotting to personally annoy the crap out of me but I can't fathom why SE is doing what it's doing lately. I'm not a happy customer.
Last edited by Hestzhyen; 04-20-2018 at 08:52 AM.
You are in a thread where the vast majority of the people talking are concerned about the new system lowering their chances of getting loot. And that's pretty much all they are concerned about. Some are so passionate about it that they are threatening to unsubscribe. On the other side of the coin, you can count on one hand the number of people who said "I'm glad because I'll now be able to play with the job I'm the most comfortable with and be better for me and my teammates". That very thread is a live proof of what I'm saying. If you want another one, just look at how the two communities play and gave their feedback on Eureka. Have fun with that one.
Anyway, I never said that how JP players are approaching content is better like you said at the end of your paragraph. If you felt that my descriptions did not picture us in a "good way" and felt offended, that's on you. And I don't care about what you do, I'm just speaking about objective cultural differences on a bigger scale than just an individual taking the time to post on the official forums. This stuff has been known for ages. Our issues aren't theirs. At least when it comes to that stuff.
Edit: Oh and speaking about cultural differences and how that impact gameplay for different communities is not "weeaboo speaketh". Nice flame attempt, but you're just being ridiculous.
Someone wanted an explanation about the reason why they'd do that change. A lot of people in this thread actually didn't have a clue. I'm just shining light on the obvious.
I'm not saying if SE should or shouldn't see their playerbase with a bigger scope, simply because I don't care about that discussion. If you want to talk to someone about how you think that you matter more than JP players in your eyes, I'm not the guy you should quote or argue with.
It doesn't help, and it doesn't matter as it was not the intent with that change. Why? Because, again, that's not a change for us, that's a change for JP players. And they don't have that issue. I'm wondering if you understood my post.
I'll do a tl;dr just for you: this change is meant to fix an issue the JP community has when it comes to gearing their alts. The kind of players you described are a rare exception for them, but not so much in US/EU. That's it. That's all I'm saying.
Is it good? Is it bad? I don't care. I'm just explaining the reason why they came up with that change in the first place.
Last edited by Fyce; 04-20-2018 at 12:15 PM.
You know what? I want hard core proof. I think you blacklist me because of your constant twisting for white knighting, can someone ask this guy for links and proof? I really do not believe it and is just here to white knight like before in other places. So excuse me when I doubt your claims with how you really went extreme with word twisting in the past.
What thread? where are you talking about? I see "Japanese support this" (like with the app) and I see no thread on it?
Even if it is true, you do not split your playerbase and only do changes that benefit one group. I would love to see NA/EU subs tank for 4.3 so they will finally get a clue that Japanese playerbase does not represent the world.
In my opinion if you want to gear a job then you play that job.
If a person isn't comfortable enough to play a certain job, then they frankly are not ready to do the content that job's loot is intended for. You're only going to get good with a job if you play it. You don't get good by playing something else and then waiting until you have great gear. No amount of combat stats is a replacement for playing experience.
Just to clarify, I'm not saying you agree with this, just highlighting a point you brought up.
Plain and simple, you want gear for that particular job/role PLAY IT.
This is an even worse idea than the forced cutscenes in the 8-man MSQ dungeons. If you go into content as a tank or healer you should get first dibs on gear for those respective roles, because you're one of the 3 people in your 8-man party actually playing that role. If you wanna gear up an alt job, play your alt job. If you're not the iLVL to get into that particular 24-man, work on gearing up so that you are.
I do hope SE reconsiders this idea, because it's just bad in so many ways.
You know they won't because they only care about the Japanese user base. Didn't people say the MSQ change had a positive reaction for them as well? Might be misremdering though, could been a blind claim like now how I am wondering with Fyce's
I have to second this, if you are not ready for the harder content to play that job, then go do the activities for that job to learn it and get it to the fitting ilevel for the harder content. I do not really see how what Fyce said is a real reason for them doing this. It is really shallow if that is the case, then why have a need at all? Going against this idea is exactly the need's button purpose. The only way I can think of to make this change being legit is wondering if a missed detail was made in translation. My thinking is, if no one in the party rolls on the gear, then it goes to be alliance wide (weekly lock, so it is not dropping to the floor) That is the only way I can make sense of this change, SE really needs better communication with players outside japan.
Last edited by Vstarstruck; 04-20-2018 at 02:13 PM.
Well you do have the option to prove them wrong by using the search bar. Simply search 'unsubscribe' and see what you can find and see if they are wrong (also, stop with the name calling/labelling). It should find every post with that word in them.
It's not ordered by date and is specific, so you'd probably have to look up multiples (unsub, unsubbed, unsubscribed, etc)
Last edited by Nestama; 04-20-2018 at 01:47 PM.
-- I'll put aside he JP issue I was talking about to answer that specific quote. --
Well, if your opinion "you have to play as a job you want a piece of gear for" is solely targeted to make people acquire experience and be better at playing said job, then that too must apply to the current token systems we have in FFXIV. Ie, people shouldn't be able to get tokens (8-raids, tomestones, enhancement materials...) if they plan to get a piece of gear for a different job than the one they played as when getting said tokens (or they should get job-related tokens to buy job-related gear, whatever). If they could, like it is right now, that would be against what you said.
So, if your opinion does apply to token systems too, then great, I can respect it. I can't agree with it as I find the restrictions it puts on the "fun factor" of playing the game too harsh though, but I respect it anyway.
If it doesn't, then you bring a contradiction/double standard to the table where you put an arbitrary line between gear which can be acquired freely, and gear that can't.
Like, there's no objective reason why someone would say "in 24-raids, people should be forced to play as the job they want gear to. But in roulettes/PvP/Eureka/8-raids normal/etc. it's fine to play whatever and buy anything with their tokens". Why 24-raids? Can't they get experience and be better at playing their job in other type of content? You get the idea.
I mean, I get where this is coming from. What you said was to make people perform better, which is something quite positive. Some others find value in these systems as they offer some kind of "reward" and play on the subject of merit. But it's also something dangerous to ask for, as it could lead to restrictions they don't really wanted in the first place. For example, almost every time we get job specific gear instead of gear shared by role, there are complaints. However, a strict "play as the job you want gear for" is right up that idea.
So, do we want all gear to be job specific and that I could only be acquired by playing the job in question regardless of the content? That'd change FFXIV quite a lot, and I'm pretty sure that's not what people actually want. But that's how some posts in that thread are worded.
In short, people should be careful in what they are asking. Or, actually, how they are asking it.
... Or maybe it's just me, and I don't understand why 24-raids are so special that they must be treated as an exception.
Last edited by Fyce; 04-20-2018 at 01:58 PM.
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