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  1. #201
    Player
    Pheryx's Avatar
    Join Date
    Aug 2015
    Posts
    172
    Character
    Pheryx Ramal
    World
    Excalibur
    Main Class
    Ninja Lv 80
    They should do what they did with dungeons at the start of stormblood. Where we would get a piece of gear we don't have for the job we are playing on when we beat the raid that way they keep this greed only system they want and everyone else gets what they want.
    (9)

  2. 04-18-2018 07:27 AM
    Reason
    Copy/paste failed :(

  3. #202
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    Oh great! Now I’m NEVER gonna get gear from alliance raids.








    Okay. I mildly over-reacted there.
    (2)

  4. #203
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    the reasoning seems pretty obvious to me.
    the 1 item a week will still be in place and it is generally catch up/alt gear so promote more tanks/healers to go as an actual tank/healer and speed up new instances popping. Seems like 90% of alliance gear just rots until it gets unlocked anyways so i doubt this would really have too much effect

    Don't think they said anything about it being this way in the unlocked loot alliance raids either

    I used to queue as healer for the speed and just greed the stuff i wanted and usually got it already so I really don't see this changing much in terms of actually getting pieces
    (1)

  5. #204
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Nihility View Post
    the reasoning seems pretty obvious to me.
    the 1 item a week will still be in place and it is generally catch up/alt gear so promote more tanks/healers to go as an actual tank/healer and speed up new instances popping.
    I didn't like tanking 24 man, but I'd tank it to get the gear.

    Now I have no excuse to. I have things to do while in queue, so wait time to dps won't bug me. I have even less incentive to play tank now.
    (12)

  6. #205
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jijifli View Post
    I didn't like tanking 24 man, but I'd tank it to get the gear.

    Now I have no excuse to. I have things to do while in queue, so wait time to dps won't bug me. I have even less incentive to play tank now.
    I disagree with Nihility on that queue times were the reason for this change and that more tanks and healers would speed up queues, because in my experience the dps spots are always the last to fill up. In any case there is a flip side to your situation: I like tanking the 24 man and won't need to dps to get alts geared now. So you can join as dps and take "my" loot and I can come as tank and get "your" loot, and we both get to enjoy ourselves a bit more by playing what we prefer most.

    According to this translation (at the bottom of my post) that was the whole point of the change. To allow people to play their mains and not be disadvantaged when it comes to rolling for loot. I'm not saying it's the best way to handle loot or that the old system needed to be changed but it does bring some benefits, such as having no downside to playing the job(s) one enjoys the most and the overall quality of groups going up when everyone isn't playing unmelded alt jobs they don't know how to play as well as their main. The people who are comfortable with multiple roles have no reason to wait in queue and can now pick the role which is most in demand without worrying about loot, and this can slightly reduce queue times.

    A token system would be the most beneficial to everyone, but the amount of flak they get for implementing a dozen tokens for every piece of content probably influenced their decision. Personally I would like to see every RNG loot method go away completely or have some form of insurance against bad RNG like how the Stormblood leveling dungeons and savage raids work.

    Quote Originally Posted by KisaiTenshi View Post

    (screenshot comes from mr.happy's video https://youtu.be/41n4Rx88Ksg?t=517 )
    (0)
    Last edited by Reinha; 04-20-2018 at 04:38 PM.

  7. #206
    Player
    Vriel's Avatar
    Join Date
    Oct 2013
    Posts
    38
    Character
    Yoru Shiori
    World
    Odin
    Main Class
    Miner Lv 80
    As long as it is only 1 item per week there is no issue with that system, actually it should even be beneficial to the overall quality of the run.

    It will incentivise people to run with a better geared instead of a barely geared class, making them fare better in the dungeon.
    It will also help to go for more items on different classes at once, instead of needing to grind on that one class to need on that one set.
    And you can still pinpoint items you want as you used to, just that you now can do that on any class and are not required to go on the same class as the item. While yes, that opens the opportunity for everyone else to do so, removing a saftey net, you could have also neded up in the dungeon with 4 bards wanting the same item. I don't see any major differences in both scenarios.

    What it sadly will also create:
    People who don't care about loot just rolling on something they will never use or can't even use at the current moment, creating frustrations for those farming. But if you need or want to farm alliance loot, you should generally be prepared for a long time regardless of the loot system in function.
    It might also increase griefing, people just rolling on things so that other guy won't get it. But that is a really rare case and bothering about this type of player is not even worth anyones time.

    ____________________

    When we actually will get an issue is, when the loot lockout isn't in place anymore.
    Everyone rolling on anything, not even your job guaranteeing a minor chance to get the item more likely? At that point you need to re-implement the need function or alliance raid will just die out for anyone who wants to actually get full gerasets or even a single piece.
    No need is abbsolutely not sustainable in a no-lockout situation. At that point the loot system has to be changed back to normal or it will only create frustrations, ragequits and an unhealthy dungeon environment.
    There are so many negative aspects of what will occur with greed-only after the lockout is lifted that I can just beg SE to have the forsight and re-implement the Need feature at that point.
    (1)

  8. #207
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fredco191 View Post
    Oh great! Now I’m NEVER gonna get gear from alliance raids.








    Okay. I mildly over-reacted there.
    Nah it will be like mine when you finally do get it, it will be obsolete gear and just for glam i guess

    @ Vriel i partially agree, had they implemented a token system or one like that of Omega, it would be less issue then it will now be. I may get banned so will not say it in full but someone @ SE needs to be hit with a st____id stick, lol
    (1)
    Last edited by Maero; 04-18-2018 at 09:19 PM.

  9. #208
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Maero View Post
    Nah it will be like mine when you finally do get it, it will be obsolete gear and just for glam i guess
    Well the gear is kinda obsolete on arrival since it will be the same level as base tome gear, so the only point going into the 24 man raid would be for the tome gear upgrade token
    (2)
    Age of War


  10. #209
    Player
    Zanmato's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    271
    Character
    Saizou Kirigakure
    World
    Mateus
    Main Class
    Rogue Lv 80
    If this whole All Greed thing isn't THOROUGHLY explained in the next LL, I quit. That's just how it is.
    It shouldn't be near-impossible to get gear that you may need from a place that is designed for catch-up gear for those left behind. But maybe there will be a token system, like with raids...?
    I will wait until next Live Letter, and if it still hasn't been adjusted, or if it indeed isn't some kind of a decent token system now, I quit. I just don't see why they removed Need from it. SE's doing some very bad moves.
    (14)
    Last edited by Zanmato; 04-19-2018 at 08:46 PM.
    Eorzean Climber (Noborist)

  11. #210
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zanmato View Post
    If this whole All Greed thing isn't THOROUGHLY explained in the next LL, I quit. That's just how it is.
    It shouldn't be near-impossible to get gear that you may need from a place that is designed for catch-up gear for those left behind. But maybe there will be a token system, like with raids...?
    I will wait until next Live Letter, and if it still hasn't been adjusted, or if it indeed isn't some kind of a decent token system now, I quit. I just don't see why they removed Need from it. SE's doing some very bad moves.
    The explanation is simple: JP players have some kind of unspoken social rule which pretty much forces you to to everything you can to be performing at the best level you can achieve for the team/alliance.
    This means that they are more often than not doing 24-raids with their main job, which is the one they play the best with. This makes it difficult for them to acquire gear from these instances for their alt-jobs.

    The outcry mostly comes from the rest of the world, which doesn't care about being credit to team or not. It's mostly people wanting to keep their priviledges of being able to mostly secure loot (especially tanks, but not only) even if they play extremely poorly.

    It's not the first time that our self-centered behavior is detrimental to us, whereas it's fine in Japan since this way of playing is mostly nonexistent. So, while this new system will be doing a fine work in JP, it doesn't fit wish our way of playing.
    They care about "how can I be the most helpful to my fellow players?" and we care about "what is the most effective way for me to get my loot while doing as little as I can?". Obviously, some systems won't be compatible with the two approaches.
    (6)

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