Since when does P2W strictly have to do with competition? As far as I know it has do do with giving an advantage by being paid real money. And there is clearly an advantage. Exactly how a fishing suit in BDO does not give a competitive advantage or a leveling booster gives none and yet those are seen as P2W by a lot of those people there.
In the end when you read articles on the internet you can ask 10 people about P2W and you get 11 answers. There is not a single universal rule of what P2W is. But at least most of them tell about an advantage over those that dont pay. Some say that it will help to reach a goal faster or to get more power.
You might not seen retainers as P2W but you can also take those points and apply them to it. People already told you about advantages (more items to sell, more storage, more ventures to sent out). If you want to be a Gillionaire you will reach that goal faster if you have more retainers simply by having more slots to sell at the same time and more chances to get great loot per retainer. If your goal is to craft certain high end stuff as a crafter, the retainers will help you gather certain items faster. The more retainers you have, the more items you will get per venture. Thus you will be able to craft the item faster. You could even use power as a reasons because having more retainers means more slots to sell thus more ways to own a market and thus to push people out of it.
So it might not be a P2W item for fighting but fighting is not the only part of this game.
Last edited by Alleo; 04-19-2018 at 05:04 AM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Following on from this, I'd like to add that I've seen a gap on a certain site I'm part of, and I have peripherals from a manufacturer that can be programmed. I'm going to be building a solution on that. Think up of small projects (like the one I have, which is Chroma notifications for a site), and build up from there. Another pair of resources I would recommend if you're interested in C# are Microsoft Virtual Academy and Channel9. I have used both resources and they are great.
Again..you can have win between crafters too. You can have win between those that are fighting on the MB. Just because you dont see that as a win does not make it that way for others.
In the end it seems that more people see retainers as P2W or as a way to it. And that is already bad enough.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
You're right, I don't see that as winning because I don't see what the "winning" or "losing" condition are, who are your opponents and how you face them, and how you build that as a competition.
Can you explain how you decide who "wins" ?
You'd still spend money with the purpose of winning something.
Last edited by Reynhart; 04-19-2018 at 05:24 AM.
This
whats wrong, can't reply to a post because it is the last post on a page?
What alleo said. Do you know how heated some people can get with it? First off I I know some things from simply talking to people on discord. This one finds "winning" by getting a large house for solo FC, then taking that FC and solo build (well most part, this person's ingame SO helps a bit with it, but lets say 80% of the work?)
http://forum.square-enix.com/ffxiv/t...=1#post4632311
Just by the return time, my discord friend knew what kind of setups they where attempting and knew it was "wrong" don't you find that impressive at all? that is how well they knew the system, and it only took them 8 tries for node 24, and yet 2 weeks + and no result for that poster? there are ways to steer rng in your favor and this person was able recognize it
4 different max part setups with parts on standby to switch and mix for others, the reason why I was able to explain to someone in the distant past about how to get node 24 was because of this person, and 2 max subs. Considering full FCs have trouble with these sort of things, don't you think that it is impressive one person achieved all that? To top things off, they gathered most of the materials themselves, keeping 8 retainers full of different things to sell, selling a few workshop parts like walls WHILE building for the fc itself 80% solo? that is not a win to you? I doono about you, but I consider that an achievement. Just because you can't show it off like being number 1 on the pvp rankings does not change the value of achievements like that.
(btw this person is very able to just buy everything on the mb, but the thing is "need something to do while I wait for things to sell")
People with this much dedication to the mb and money making goals in general, and you want to toss them aside like they do not matter just because you have different tastes?
because you are closed minded to tastes that differ from your own, I hoped you understand better now after what I just said.
same thing as above, if no one cared for this kind of competition, 2 people wouldn't of been spam price changing (you see why I said price changing and not undercut in a bit) for 1 hour straight. On this one set of walls, 2 people spammed price changes every 15 sec to 30 sec for 1 hour straight. Once one felt it was too low, would hike it back up, and the other would undercut the new hike price and start all over.
It is called self pride as a crafter, saying that kind of player does not matter is kind of .. insulting don't you think? in the end it doesn't change you have access to pay real money for an advantage, that is what P2W stands for, not literally winning, as others explained, you can buy IRL money advantage and still lose (like buying stat potion up for pvp), does not change the fact p2w element is there.
Last edited by Vstarstruck; 04-19-2018 at 05:36 AM.
Sorry, didn't know I had to reply to every post of yours.
It sure his, but it has nothing to do with what others do.
Never said it doesn't matter, thank you. But it's a self imposed goal and nothing others make will have any impact on that. Your neighbor could build a larger house faster than you, it won't change your achievement of doing it by yourself. Unless you talked to him and decided to do a proper race, and in that case, you should have set rules to make sure no one has an unfair advantage.
If my pride is leveling every job of the game to 70, I don't care if others buy Jump potions, it won't negate my satisfaction of achieving a goal I made for myself.
Last edited by Reynhart; 04-19-2018 at 05:49 AM.
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