how do you know? we haven't been given much detail as to how hey are changing the primal drop system, but we do know that it IS changing.
http://forum.square-enix.com/ffxiv/t...885#post462885
how do you know? we haven't been given much detail as to how hey are changing the primal drop system, but we do know that it IS changing.Hi Starlord,
Yah I know, but it's only a bandaid fix to a much bigger problem. They still aren't changing the fundamental flaw with the current Ifrit Loot System: Dumping Unique/Untradeable Items directly into your Inventory, and not allowing you to pass that Item to someone else if you wanted to. So it's still the bad Time Sink, but with a slight "alternate path" of killing something X# of times to collect enough of a type of Item to trade in later.
Thanks~
http://forum.square-enix.com/ffxiv/t...885#post462885
you mean besides the fact they stated it? they stated the loot would still drop directly into your inventory in all future primals just like ifrit. they conceded and stated they would add a token drop to the box and after a certain number was collected you could get the weapon of your choice.how do you know? we haven't been given much detail as to how hey are changing the primal drop system, but we do know that it IS changing.
http://forum.square-enix.com/ffxiv/t...885#post462885
http://crystalknights.guildwork.com/
Can you provide a link, because I haven't seen anything like that stated anywhere? The only mention of the new loot system that I can find is the post that I linked to.you mean besides the fact they stated it? they stated the loot would still drop directly into your inventory in all future primals just like ifrit. they conceded and stated they would add a token drop to the box and after a certain number was collected you could get the weapon of your choice.
well honestly the weapons look silly but its content AND our classes will all be new and changed. tbh itll be fun to learn how to play our classes all over again ^^. but still silly stuff :P oh well it doesnt bother me much so meh.
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the post was linked below, but here is your change you were talking about that completely changes the system
"In 2.0 for item distribution we are implementing a NEED/GREED/PASS system but with current system that is not possible; sorry for the trouble."
that is version 2.0 not 1.20 which is a year from now. they will be adding /random, but that will just randomly put an item in any person in the parties inventory so that doesn't solve the issue one bit. that only time it'd help is when someone gets all drops they will /random everytime so they don't keep getting items.
the person you originally quoted was correct when they said it was just a bandaid fix on a big issue.
if they really wanted to fix the issue they would just have the primal fights just like every other fight the game has had so far. put it into a loot list so you can give an item you don't need to someone in the party that does.
http://crystalknights.guildwork.com/
I think you miss a part of the 1.20 Loot changethat is version 2.0 not 1.20 which is a year from now. they will be adding /random, but that will just randomly put an item in any person in the parties inventory so that doesn't solve the issue one bit. that only time it'd help is when someone gets all drops they will /random everytime so they don't keep getting items.
This is similar to the OP's suggestion, but we have decided to preserve the current drop rates for weapons and individual chests. And in addition to the reward weapon, we will introduce an item that can be traded to an NPC for a weapon. This new item will drop at a fixed rate, and will be loot list-tradable, so you will have an opportunity to pass it to another player. (Updated on 11/22, 6:45pm PST for clarity)
no i didn't i posted about that earlier in the thread. someone stated they didn't and i talked about the token. i added that part in there as a post later in the thread because i had not mentioned the /random. thank you for trying to correct me though even though it was not needed nor correct.
if you can't follow the thread and try to correct someone let me enlighten you.
1. someone stated the loot system wasn't being drastically changed this patch.
2. someone else said it was and they were wrong.
3. i posted that they were adding tokens, but the loot was still going directly to loot list.
4. they asked for link.
5. someone else posted link.
6. i realized i had left out the part about random so posted on it and pointed out their finished changes were 2.0.
now is that better?
here's a recap:
in 1.20 we are getting /random and tokens, but the weapons will still drop directly to your inventory list. the token can be traded to another player inside your party, but only while in your loot list. once it goes to your inventory it will not be allowed to be passed. the need greed system will be put in place in 2.0.
the only reason i stated 2.0 before that you quoted is the person i had quoted was under the impression that the full drop changes were being made in 1.20. i was letting them know 2.0 is when the full system would be implemented including the need greed system.
http://crystalknights.guildwork.com/
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