Go for it. Crafting's fun.Even if you don't plan to corner the market or any such thing, you can meld and overmeld your own gear, you can make cool stuff for houses, you can repair your own gear anywhere, you can help out a friend when they need levelling gear in a pinch, etc. You don't have to go hardcore on crafting to see benefits or fun out of it.
Nah, I care about things other than crafting. I do crafting mostly to decorate my house. The app itself doesn't affect me at all, but as a software developer I look at what they're doing and it's pretty concerning. The app structure in terms of currencies mirrors the standard P2W app structure. You get a daily allotment of stuff, a VIP package to boost that, and a premium currency to bypass it. That the only thing they're letting you spend it on is rather trivial right now is not a point that makes it okay. Rather, it raises the question of "why overcomplicate it this much if that's the only thing it'll be used for?"
SE is known to overcomplicate stuff, but I'm not buying that explanation here. If this takes off, I fully expect more paid features to appear in that app. It doesn't make any sense to build it this way and then not do anything with it.
(Also I dislike people claiming there's no pay for an advantage elements in the game when there clearly is. Maybe you consider them acceptable boosts, and that's fine, but that doesn't mean they don't exist.)
This is exactly what's wrong with it. You should not have to pay extra for a non-terrible UI. Good UI is a basic expectation of proper development. Instead of building and charging for an app to do better what's clunky in game, how about they streamline the UI in the game that we're already paying for?
Creating a problem of inconvenience and then charging an extra fee to remove that problem is exactly what I'd expect from a P2W game, not a sub one.
(Although I don't find the venture UI all that bad. It does what it needs to do. There's certainly examples of worse UI in the game, like my inability to tend an entire garden patch with one command, or the giant pile of awful that is buying and augmenting tomestone weapons.)
No, it's hiding information, period. Why it's hidden is speculation at this point. But, they could say "coins obtainable in game" without explaining how and this entire issue would go away instead of a total lack of communication leading to the most obvious assumption: that as the currency used to bypass daily app limitations, it'll be a premium purchase just like every other phone app on the planet that follows this structure.



Even if you don't plan to corner the market or any such thing, you can meld and overmeld your own gear, you can make cool stuff for houses, you can repair your own gear anywhere, you can help out a friend when they need levelling gear in a pinch, etc. You don't have to go hardcore on crafting to see benefits or fun out of it.
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