Quote Originally Posted by Tinibou View Post
They would not need to search for extra revenues if they'd stop using resources to develop useless stuff. Who needs that app ? Sure that if it exists, people will use it. But was there a need ? Were there players always requesting for that app ? Can't the game be played without it ?
In Japan, a lot of people have very long daily commutes by train for school or work. They are the perfect candidates for this kind of app, and probably won't mind paying a bit for the ability to stay connected to the game when they can't and otherwise have nothing to do.

This sort of app doesn't make quite as much sense in North America or Europe where a lot of people drive, and probably couldn't use the app while they're at work anyway.


Quote Originally Posted by Tinibou View Post
I don't understand the purpose of such an app in the first place, it's totally useless / dispensable and still they're using some money and resources to develop that. I would have preferred two dungeons in patches or a new content instead of a companion app.
In truth, while I get what you're saying, it's not really a zero-sum game here. The people working on the app are app developers (not game developers), and this monetization scheme suggests that the app is trying to pay for itself rather than coming from the regular game's budget. Even if they had never done the app, it probably wouldn't have changed anything either way in terms of the content they can produce each patch cycle.