I explained it several times! This is the last time I am going to try due to post quota limits.
They get an extra retainer, 20 more items to list, and can price change items as they are in a craft. Remember how ptw is defined:
FFXIV is officially the first game that has ptw aspects in it while having a mandatory sub cost on top of it. You are paying IRL money fro an advantage, how much that advantage matters is subjective, but it is still there. 10 ventures at once vs 2, 40 items on the mv vs 400. that is ptw advantages.In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Some critics of such games call them "pay-to-win" or "p2w" games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay.[34] For example, games—such as Dota 2, League of Legends, and Maplestory—only allow the purchase of cosmetic items, meaning that a "free-to-play player" will be on the same level as a player who has spent money on the game.
expanding on this in a worse case situation:
Some crafters do duel accounts with extra retainers. So lets say someone with a lot of IRL money and in game wants to market control. They can have the main, alt and a secondary chr on one of those accounts access another 10 retainers. With this you have one person controlling 1200 different items. With how the MB works, one person does have too much power and this app will push things over the edge. Market control is this, you buy out an item completely, allowing you to inflate the price. No one can do anything since the person will keep buying said item out. With the glam weekles, like this week being attached to a very limited resource like airship only obtained, the impact on this is quite significant. You just do not see it because you are not heavy with MB control and gil making.