Those all look too drastic except for the mana change. I would only expect that. They might adjust the rdps for ast a bit though. Like more personal and less buff dps.
Those all look too drastic except for the mana change. I would only expect that. They might adjust the rdps for ast a bit though. Like more personal and less buff dps.

Hey Guys,
I see Ceasaria you collected much of the Ideas we wrote here.^^ Okay, Thats much to explain now.^^
Mhhhh Caesaria knows many construction sites, which has the Astro at the moment. I will explain in this thread, just my opinion. And link the rest. Otherwise we have a huge wall of texts and I think they will hardly be read.
The Problem we have is shown here:- Large changes for the Noct Stance with abilities gaining extra effect or totally new effect under this stance as Time Dilatation, Celestial Opposition, etc.
The Cooldownkit from the Astrologain is great for HoT. But its terrible for shield, because Extending shields is meaningless. My Idea is a bit more than buff the shield with the multipliers. My way to erase the problem is to give Time Dilatation and Celestial Opposition an use for shields. For more infos look at the following Link!And I musst say, thats a inportant Point to look at.
Link: My idea for Time Dilatation, Celestial Opposition in Noctrunal (post in thread "Scholar vs Astrologian Mitigation")
Next one:
Who knows that not. ^^ The astrologain prepares for the fight and draws his cards and unfortunately RNG Jesus is not on his side. So it depends on the damage affinity of the raid, whether you wait or not. This change would shorten the annoying wait. Whether this change should get a high rating. Everyone has to clarify for themselves.Be able to choose/draw all the desired cards before the pull in Trial and Raid only without waiting.
Here we are next point:
This change is a great one! I have seen that my comment in this thread went to different people so I use the citation function here:
If you are interested in reading this exciting discussion, I will definitely link the thread.(...)
On reddit an user wrote something about my idea:
"At.. 2.5 GCD, Malefic 3 is 220/2.5 = 88 potency/s, animation lock I think is around.. 0.75 (I believe latency might affect the total animation lock though, double weaving the draw + something else feels pretty bad). If you just clip your dot and cut the Malefic, over the course of 2 mins (where you could end up weaving 13 times in full offense, partly due to Redraw, and 3 EDs used), ends up with only needing at least 102.5 potency (at 0ms delay, value only drops from there, down to 94.11 at 80ms) on Stella to make it worth it. (150 potency is around a 3% dps increase or so, 137 is a 2% increase or so, 170 potency is a 4.44% increase or so) "
From the user "AbyssArray"
Link: A small idea that would make playing AST a little more fluid.
So 100 DP is okay. If you want more to make it better than we can make it to 102,5 DP :P
I like to see that the Stella reborn wishes are there. (...) . The Ast have much OGCDs and to less instands to compensate this card system.
Link: The Idea for Stella reborn (finding in the thread "AST needs an extra instant cast damage spell")
I continue next problem dear Mana:
I regret to say that, but I hope that nothing is done here. Improving mana regeneration would weaken the functioning of the Ewer card. I can see that many astrologers wish for a better mana regeneration. But for 25 seconds (thanks Celestial Opposition), a mana regeneration (50/75 from the Ewer and 80 Lucid Dream) of an potency from 130/155 is overworlding. And those who do not wish this should get their way for mana recovery.MP recovery buffed (How ? maybe Celestial Opposition up to 15 sec for Lucid Dream, mana cost of spells under Lightspeed would be decreased to 50%, mana cost of spells decreased, or a new effect somewhere else)
The last point:
I like the Idea that this Card get to one. That mana and TP are not important here, rather the regeneration in one card is great. This could really make room for a new card. But I think this change is more for patch 5.0Changes in cards : Ewer and Spire combined + add of a new card ?
I'm curious what ideas are still written here. And looking forward to reading this we got an impetus. =)
€: I apologize sincerely, through this resulting wall of text. But I hope I can give some food for thought. Maybe you also have an idea what might come.
Last edited by Heilstos; 04-15-2018 at 09:05 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




