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  1. #1
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Alleo View Post
    Glamour? Use for later when they may (or may not ) need it. I mean if you dont want to run this often per week some might just roll on something to get it. Even if its just something for a job that is not really used that much.

    And it will get worse for those that want it for glamour later and the weekly lock out is removed..
    That can already happen with the current system. And I think you are overestimating the number of people who'd burn their weekly lockout on something they can't even use. It'll be an exception, not the rule.

    I think that, on average, you'll compete against 0 to 4 people max, depending on the piece (a pair of boots for DRG will obviously be less popular than a chest piece for healer, for example).
    (2)
    Last edited by Fyce; 04-15-2018 at 05:32 AM.

  2. #2
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Fyce View Post
    And I think you are overestimating the number of people who'd burn their weekly lockout on something they can't even use.
    You run the raid the once a week for the upgrade item. You don't need anything for the job you're running because you either run Savage or you just got tomes gear, but your alt job is ALMOST up there, and that glamour looks sick and you really want it. You have nothing else to spend that weekly gear roll on so you roll if on that glamour bait and you get it. Alternatively, it's your 20th run this week and you're so very tired so you roll on something that might as well be nice glamour if it already dropped and lo and behold, you got it so you're free until the reset. Content burnout is a real concern you're ignoring.
    Neither scenario is as rare or unthinkable as you think it is, the difference is that until now if I wanted a tank piece I'd be blocked by the tank actually rolling Need on it, but now my 99 Greed roll is going to beat the person who for all intents and purposes could've MT'd the entire raid and saved our collective butts.
    (9)

  3. #3
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Fyce View Post
    That can already happen with the current system. And I think you are overestimating the number of people who'd burn their weekly lockout on something they can't even use. It'll be an exception, not the rule.

    I think that, on average, you'll compete against 0 to 4 people max, depending on the piece (a pair of boots for DRG will obviously be less popular than a chest piece for healer, for example).
    Every single thread I ever saw about people wanting "need" removed (or, opposite, people being banned for rolling on anything they can't use) had a good 1/4+ of the posters saying "I need every time I can need because I want seals and desynth." Now that they can't need it, they'll greed more. Especially if they already have better gear and are just in it for the upgrade token.

    Is it going to happen every time? No. Will it happen enough that it, +RNG, are going to screw a lot of people over? Yes.
    (7)
    Last edited by InkstainedGwyn; 04-15-2018 at 05:45 AM. Reason: words r hard

  4. #4
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Quote Originally Posted by Fyce View Post
    That can already happen with the current system. And I think you are overestimating the number of people who'd burn their weekly lockout on something they can't even use. It'll be an exception, not the rule.

    I think that, on average, you'll compete against 0 to 4 people max, depending on the piece (a pair of boots for DRG will obviously be less popular than a chest piece for healer, for example).
    So what you are saying is that a DRG main not only gets equal chance to getting that highly in demand healer gear, he still basically gets to keep getting his DRG glamour with little to no competition if that DRG gear drops instead? And this is suppose to balanced?
    (8)
    Last edited by Ariane; 04-15-2018 at 05:46 AM.