Mmmm, since when did FFXI use AO? AO wasn't supposed to be usable in realtime rendering until the development of SSAO for Crysis in 2007.
http://www.geforce.com/Optimize/Guid...ient-occlusion
I think you are confusing AO with something else.
Mmmm, since when did FFXI use AO? AO wasn't supposed to be usable in realtime rendering until the development of SSAO for Crysis in 2007.
http://www.geforce.com/Optimize/Guid...ient-occlusion
I think you are confusing AO with something else.
Last edited by tymora; 12-01-2011 at 01:16 PM.
Yes I'm thinking of Depth of Field... not Ambient Occlusion...Mmmm, since when did FFXI use AO? AO wasn't supposed to be usable in realtime rendering until the development of SSAO for Crysis in 2007.
http://www.geforce.com/Optimize/Guid...ient-occlusion
I think you are confusing AO with something else.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.