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Thread: hardware?!?!?

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  1. #1
    Player
    tymora's Avatar
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    Tymora Estrellauta
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    Balmung
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    Thaumaturge Lv 90
    Quote Originally Posted by Laraul View Post
    This isn't a hardware feature or part of the D3D runtime library. The PS2 did AO without issue with many games including FFXI.
    Mmmm, since when did FFXI use AO? AO wasn't supposed to be usable in realtime rendering until the development of SSAO for Crysis in 2007.

    http://www.geforce.com/Optimize/Guid...ient-occlusion

    I think you are confusing AO with something else.
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    Last edited by tymora; 12-01-2011 at 01:16 PM.

  2. #2
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    Laraul's Avatar
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    Laraul Lunacy
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    Hyperion
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    Gladiator Lv 70
    Quote Originally Posted by tymora View Post
    Mmmm, since when did FFXI use AO? AO wasn't supposed to be usable in realtime rendering until the development of SSAO for Crysis in 2007.

    http://www.geforce.com/Optimize/Guid...ient-occlusion

    I think you are confusing AO with something else.
    Yes I'm thinking of Depth of Field... not Ambient Occlusion...
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