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  1. #11
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    No flying, no jumping, no swimming. please. think of the chocobos.
    (1)

  2. #12
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Orophin View Post
    Only thing I found fault with was the assumption that there will be any flying in the game. While I know as much as you do about it, I think the Ahriman mount (if it even gets implemented) was meant more to hover more so than fly. You'd still be on the same plane as a ground mount. I guess this would be a good question for Yoshi-P if he feels that we should have the ability to fly on our own in the future. There would have to be significant content designed around it for it to be put in the game in my opinion.
    Offtopic: I personally would prefer if flying wasn't implemented. Any MMORPG i've played where you can fly, you just shortcut everything, Skipping almost all content along the way.

    Ontop: So, nobody has any more ideas?
    (0)

  3. #13
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Well, you already gave a lot of great ideas in your post, so all I can really say is that I wholeheartedly agree. Leves are the lifeblood for me and a couple of my friends since we mostly solo/duo/three-man content. The effort to reward/time spent ratio should be proportional depending on the leve (the "defense" ones definitely - those are stupid). There should be a greater variety of mobs, and perhaps small minibosses (not NMs, I'm tired of people calling end-of-raid/quest mobs instanced NMs) we can fight at the finishing (or even middle!) of the leve.

    Other things they can do is make a leve that has ALL of the goals from several leves combined. For example, make a leve that lets you start off the leve with a defense mission that lasts 5 minutes, then transition to a "second phase" where you have to do a necrologos-style discovery mission and then top it off with a simple "hunt this target down" mission that ends with a small miniboss for you to fight at the end.

    Actually... why DON'T they do that? That would be mad fun to play. Tons of variety in just one leve.
    (4)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  4. 12-01-2011 03:38 AM

  5. #14
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The big thing I would love to see brought to leves is a little more variety along with a dash of strategy. Embracing the TMTOWTDI mentality wouldn't hurt either. (There's More Than One Way To Do It.)


    I like the sound of chocobo racing, having speed runs, and maybe even making deliveries between camps. (Watch out! If you get hit, you might break/drop whatever you're carrying...)
    • Smuggling items from city to city via airship? (Blatantly taken from FFXIV but wait... there's more!) If you happen to get pulled aside for acting suspiciously, you get to parley yourself out of it. And since this is a wishlist of wants, let's make parley more interesting, a heck of a lot more responsive and just all around more engaging. (This is more of a repeated quest than a leve quest, but I'm going to leave it here.)

    • Guardian leves - Your guardian has tasks that need to get done. She is sending you on a mission... for Her.

    • Field Testing - A researcher, Ima Tuscared, has come up with this great item, but desperately needs it tested out in the field first. What you need to do can vary each time, especially depending what the item is.
      For example:
      If the item is a weapon, you need to do a certain amount of damage, or perform a certain number of weaponskills before returning.
      If the item is armor, you need to take a certain amount of damage or get hit with a certain number of weaponskills before returning.
    • Fishing Fatalities - Similar to the Necrologos leves. Attacks on local fisherman are on the rise, you need to head to the closest fishing spot and place bait at the various ??? points to draw out the creatures and make the waters safe once again. Same thing could work for Mining and Botany nodes locations, Mining Mishaps and Harrowing Harvests.
    (5)

  6. #15
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by normalforce View Post
    The big thing I would love to see brought to leves is a little more variety along with a dash of strategy. Embracing the TMTOWTDI mentality wouldn't hurt either. (There's More Than One Way To Do It.)


    I like the sound of chocobo racing, having speed runs, and maybe even making deliveries between camps. (Watch out! If you get hit, you might break/drop whatever you're carrying...)
    • Smuggling items from city to city via airship? (Blatantly taken from FFXIV but wait... there's more!) If you happen to get pulled aside for acting suspiciously, you get to parley yourself out of it. And since this is a wishlist of wants, let's make parley more interesting, a heck of a lot more responsive and just all around more engaging. (This is more of a repeated quest than a leve quest, but I'm going to leave it here.)

    • Guardian leves - Your guardian has tasks that need to get done. She is sending you on a mission... for Her.

    • Field Testing - A researcher, Ima Tuscared, has come up with this great item, but desperately needs it tested out in the field first. What you need to do can vary each time, especially depending what the item is.
      For example:
      If the item is a weapon, you need to do a certain amount of damage, or perform a certain number of weaponskills before returning.
      If the item is armor, you need to take a certain amount of damage or get hit with a certain number of weaponskills before returning.
    • Fishing Fatalities - Similar to the Necrologos leves. Attacks on local fisherman are on the rise, you need to head to the closest fishing spot and place bait at the various ??? points to draw out the creatures and make the waters safe once again. Same thing could work for Mining and Botany nodes locations, Mining Mishaps and Harrowing Harvests.
    Nice suggestions. I liked all of them.
    (4)

  7. #16
    Player
    neizero's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Nei Prime
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Mostly good ideas /liked
    (2)

  8. #17
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    1.) GuildLeve Chains: If a particular Leve sends you to a camp, upon completion of that Leve an NPC at that camp then offers you a related Leve that sends you to a Hamlet (or outpost or cave, etc.) which upon completion starts another Leve that sends you further into the wilderness, then eventually to another Aetherite Camp in a new zone. It may be too linear for some tastes but it would give the illusion of progress.

    2.) GuildLeve Bonus Runs: If you complete a 1 Star Leve and qualify for the Early Completion Bonus, an NPC at the camp is so impressed that he/she offers you another run of the same Leve but at 2 Star level. If you get the Early Completion Bonus again, you get offered a 3 star repeat, all the way up to 5 stars. You would be allowed to group up with others to continue the chain.
    Imagine peeps at camps shouting for groups instead of just soloing in silence.
    (3)

    Papa was a rolling stone...wherever he laid his barbut was home.





  9. #18
    Player

    Join Date
    Mar 2011
    Posts
    327
    My opinion is leves are nothing more than a poor knock off of the quest system found in WoW and other mmos.
    When you can grind the same exp or more by simply solo grinding, there really is no need for it.
    The reward of gil is also a joke as you can easily farm mats to sell while grinding and make a much better profit, and not have 50 random items that don't stack.

    I hope to see the leve system completely replaced in 2.0 with something that is actually fun and rewarding.
    (0)

  10. #19
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Akuun View Post
    My opinion is leves are nothing more than a poor knock off of the quest system found in WoW and other mmos.
    When you can grind the same exp or more by simply solo grinding, there really is no need for it.
    The reward of gil is also a joke as you can easily farm mats to sell while grinding and make a much better profit, and not have 50 random items that don't stack.

    I hope to see the leve system completely replaced in 2.0 with something that is actually fun and rewarding.
    Your points are all valid and i agree, except for replacing the leve system. I think it could be salvaged / improved rather than removed from the game.
    (0)

  11. #20
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    I duo battle leves often. They have their good points, but there is certainly room for improvement.

    Quote Originally Posted by Avraym View Post
    Adjust rewards to reflect time/difficulty (eg 15 Min Leve Defense with rubbish rewards)
    I've always thought the defensive leves had untapped potential. The faster you kill the mobs, the faster they should come at you. Maybe add in random mini-boss mobs that lead to special rewards if you defeat them. The more mobs you kill in your allotted defense time, the more chances you have to encounter the mini-boss.

    Or have something real to defend. Like some NPCs.

    Golden Leves - After completing a certain amount of leves in one day/Randomly Generated, player is rewarded with a golden leve. Golden leve gives a large gil/xp/item bonus.
    The leve evaluation bonus is nice and all, but pretty weak. Whether it is special leves or special rewards, should be something more interesting as a bonus.

    Faction leve rewards should be overhauled to make them more attractive since the faction credits are one of the rewards for completing leves.

    I think it would be nice to have special "Golden Leves" available for completing a chain of regular leves. Say you complete all of the rank 40 Necrologos leves from all three cities. Then you should be eligible for a special Necrologos leve that ends with a summoned NM. Or at least a signed copy of the Necrologos for your coffee table.

    Dungeon Leves with variable rewards (EG Kill Ifrit within 12 minutes Reward = A Reward, Kill Ifrit Within 13 minutes - Reward = B)
    The Ifrit quest utilized existing NMs and gave you a reason to travel across the three regions and hunt them. You could do something similar with guild leves. Leves that task you with hunting various NMs for additional rewards (or a better chance at their prized drops). Leves that reward you for optional dungeon objectives, like collecting wolf hides from the Natalan stronghold or beating Ifrit on Archer. Special leve rewards can be a nice way to repurpose underutilized content.

    Quote Originally Posted by Davorok
    GuildLeve Chains: If a particular Leve sends you to a camp, upon completion of that Leve an NPC at that camp then offers you a related Leve that sends you to a Hamlet (or outpost or cave, etc.) which upon completion starts another Leve that sends you further into the wilderness, then eventually to another Aetherite Camp in a new zone. It may be too linear for some tastes but it would give the illusion of progress.
    I like this idea for quest chains. Start at one camp and then travel around the map some, continuing your quest at the satellite camps or hamlets. One thing I do like about the current battle leve system is that it gets you out to different camps to see the world.
    (3)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

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