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  1. #10
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Nerfing healers simply is going to make it impossible to fix mistakes. If healing is more involved and less potent, if the DPS stands in the fire the healer won't be able to save them; they have to save GCDs for the tank and their rotation is too strict to modify it except at certain times. It also means when the healer wipes, its a wipe period, because the other healer also can't adapt and the content needs two of you doing your rotation to succeed now.

    A lot of the potency and quick healing is because you really need to have that to fix a mistake. You need huge potency instant heals because sometimes the dps eats an attack that takes off 75% of their HP and a followup aoe is coming. You need instant raises because you don't have time to hardcast them usually. Overhealing in general enables good healers to spend gcds into dps and soften the dps burden some. And healers really are the only class that can fix mistakes to any real extent; everyone else is too limited, especially when its direct damage or status effects.

    I really wish people would just STFU about making things harder, because it would ruin healing in this game. There's no way healers are going to like having a gimped healset with encounter designs that routinely bring people down to 25% health on mistake, and have constant movement and damage. Old MMO healing generally was much less mobile, much more slower paced, and with much less of a tight player limit.
    (2)
    Last edited by RiyahArp; 04-08-2018 at 04:32 AM.