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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    Yeah, I'd rather have the current system. You're asking for it to be made dramatically harder for one single class by forcing GCDs that are optional and can be used either for DPS or healing into pure healing. We have an example of that in Feast, and even though you can't one hit someone in Feast without proper timing and coordination, it's horrid to play as a healer in it. If you need two healers at full output to handle encounters in this game, you've just reduced their ability to slip up, regardless of lack of one hits. If you only have one, well, good luck with that, get used to wiping and being kicked as a dps because I can't cover for you when you stand in the bad.
    You realize in the average dungeon, I will spend upwards of 80% casting Stone IV, Holy, Aero II or Aero III, yes? Both the healers in my static spend over 60% of their time casting DPS spells. No other MMO has its healers play pseudo-DPS who occasionally heals yet that is precisely how healers in FFXIV operate. Reducing their potency won't make healing "dramatically harder." It will make it so you have to spend more time healing than DPSing.
    (7)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    You realize in the average dungeon, I will spend upwards of 80% casting Stone IV, Holy, Aero II or Aero III, yes? Both the healers in my static spend over 60% of their time casting DPS spells. No other MMO has its healers play pseudo-DPS who occasionally heals yet that is precisely how healers in FFXIV operate. Reducing their potency won't make healing "dramatically harder." It will make it so you have to spend more time healing than DPSing.
    Of course it will make it harder.

    Let's say there's a period of time where I have 20 GCDS as a healer. 60% DPS means about 8 casts mitigate the incoming damage raid wide. Now lets halve potency overall. That means I need 16 casts to cover raid damage.

    Now imagine what happens if I get hit by a mechanic that paralyzes me, and I lose 4 GCDs. I have to be perfect with normal casts to still cover incoming damage. Now imagine if I die.

    Let's say I'm raised really fast, up in 2 GCDs. Ok, that's cool. Let's say I have good MP management, so lack of MP doesn't factor in. Ok. Problem is though I now have a 25% potency hit from the raise for one minute, which may mean I need at least one more GCD every 4 for every minute. So I'm probably going to wipe the raid because I died; my casts are too few that I won't be able to keep up with damage. This is because the amount of GCDs that are required not to wipe the raid that only I can do are very high and make me vulnerable to disruption much more like a DPS is, and we all know how hard it can be for DPS.

    In FFXI you were more of a pure healer, but you didn't nonstop heal either. You spent time casting debuffs (dia, para, slow) and buffs (barspells.) You spent a lot of time not even healing, you took a knee to regen MP, and you had a lot of things that helped you minimize that time spent resting, as well as a cohealer that healed while you did. And FFXI healing was pretty hard overall. FFXIV doesnt have anywhere near this depth, so we'd just be nonstop curing if they made us more pure healers, and there's no real way to balance this; we have no haste, or no buffs for short term potency up for all but one healer. Our tools are mostly for MP management, designed to have us keep casting.

    I think it would be much harder as the game is now. You'd need to change a lot to make it the same difficulty.
    (0)
    Last edited by RiyahArp; 04-08-2018 at 10:34 PM.

  3. #3
    Player
    LastFireAce's Avatar
    Join Date
    Oct 2016
    Location
    New gridania
    Posts
    399
    Character
    Xitra Lunrise
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    He no wrong regarless how Blitzball get released we gonna hate on it.
    (0)

  4. #4
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    They can make raids hard without nerfing healers like someone said make these aoes place healing debuffs or cause dots, with how healing is now those are he main things I see healers fall at which is dot dmg, and the occasional healing debuff...

    You can also have some raids have a boss that removes shields from the raid or disables certain actions by tanks like a CD maybe but the point is there are other way to go about this then nerfing healers
    (1)

  5. #5
    Player
    Kisama's Avatar
    Join Date
    Nov 2013
    Posts
    108
    Character
    Albert Kisama
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    we’re currently working on the next installation of “Rival Wings,” which was received well previously
    (14)

  6. #6
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Why do people hate instant death mechs? I mean I think that's the best way to make people wake up and get better. I mean old arcade games did this? Why is it now such a bad thing? I ask this cause healing is OP in XIV, and unless you never out gear content like ultimate Ba. Then you'll always have an OP healer so wouldn't instant death mechs balance this out? I'm generally asking I'm not being mean or trying to be disrespectful :C
    (0)

  7. #7
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ko_ View Post
    Why do people hate instant death mechs? I mean I think that's the best way to make people wake up and get better. I mean old arcade games did this? Why is it now such a bad thing? I ask this cause healing is OP in XIV, and unless you never out gear content like ultimate Ba. Then you'll always have an OP healer so wouldn't instant death mechs balance this out? I'm generally asking I'm not being mean or trying to be disrespectful :C
    Never really thought they were a bad thing either. They're a good reason to "git gud" so to speak because there's no choice in the matter.
    (1)

  8. #8
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ko_ View Post
    Why do people hate instant death mechs?
    Why do you have healers when mechanics kill you instantly and healers spend most of their time DPSing? Non lethal mechanics where a healer can recover eventually give healers stuff to do and can lead to wipes if people fail too many times in most MMOs, but healing here is so overpowered that it doesn't really work in most content. One shots mean I can't do anything to save someone from a mistake except Raise.
    (7)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  9. #9
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Tridus View Post
    Why do you have healers when mechanics kill you instantly and healers spend most of their time DPSing? Non lethal mechanics where a healer can recover eventually give healers stuff to do and can lead to wipes if people fail too many times in most MMOs, but healing here is so overpowered that it doesn't really work in most content. One shots mean I can't do anything to save someone from a mistake except Raise.
    Most MMO's doesn't even have healers, you gotta take care of your own healing. And if they made healing diffuculty higher than it is now, then a lot and I mean A LOT of people would struggle. Hell, people struggle already now. Yesterday a guy asked a tank or a melee dps to do the pink color in 06s, because he said there is ton of damage to heal when 1 healer is inside the thing that kills the wind spirits. It's just 1 aoe and it's pretty easy to heal...
    (0)

  10. #10
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by akaneakki View Post
    Most MMO's doesn't even have healers, you gotta take care of your own healing. And if they made healing diffuculty higher than it is now, then a lot and I mean A LOT of people would struggle.
    I don't see how. It's the same thing, it'd just take more casts. As it stands now, I can spend over half my time not healing, easily. People pushing it to the limit can wind up barely doing any healing at all. That doesn't strike you as a problem on a role called "healer"?

    There's plenty of room to make healers devote more casts to healing without making healing impossibly difficult. Those casts are coming out of DPS and/or stand-around-doing-nothing time. They also reduce the need for one shot mechanics by making killing people with periodic damage and running healers OOM actually feasible, which simply doesn't happen in most content right now.
    (3)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

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