Your money example does not fit within this situation since if 1 million dollars were to be handed out to everyone that would cause inflation, which could lead to some negative impacts on our economy.
Also I have answered many times in the other thread, if the item in question has no objective consequences tied to it, that could be backed up what does it matter if 1 million people have the item in question. Now I do not have the data, so for all I know I could be wrong, but if the data shows that handing out past rewards to people for simply logging in would have a massively negative impact on PvP queues I will agree that I my stance is foolish.
Now thankfully most people do not have my extreme stance and are asking for reasonable options that still require time and commitment to obtain, all they are asking for is a means to obtain the item over the course of time since.
Way I see it is like this, say if A entered into a competition for a prize and only 100 people received this prize (whatever you wish for the prize to me) however, the company holding the tournament and handed out the prizes realizes their is a demand for the prize and years later does a release so more people can get a chance at getting the prize. Does that inherently detracts from effort and skill displayed by those that were able to be one of the 100 people that won it before. Sure you can feel slighted, but end of the day outside of the social context your accomplishment in no way was devalued.
I am certain many people hold fairly common things of value that mark some achievement or accomplishment. First dollar made, diploma, a prize for a contest, etc . . . this is where the impasse stems from. For me personally, the value of an item is determined by me. I am sure even you have an item that has value to you despite how common/accessible it is. For example Naruto Ninja Storm 2 was the first game I ever bought with my own money, I still have it and it is extremely valuable to me despite how common it is. In the end we are the only ones that can determine the personal value of an item. Now social vale is another beast, and I will agree any changes made to the current system that makes past rewards obtainable over time will detract from the social value of an item. If that is what one cares about so be that is fine, not going to say that their sense of value is wrong since I have no right say that. I just wish more people would be honest if that that was the reason why they want the items to remain exclusive.
Pretty much haha, thank you.