
Originally Posted by
Sorel
OK. For the sake of
intelligent debate and discussion, let's work with Isaac's numbers as a starting off point (since he's the only one so far to give some rates he'd prefer to see).
30 days (1 month) @ 6 hours/day = Level 50 in one class (level cap).
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180 hours = 50 levels
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3.6 hours = 1 level
When it phrased as "reach cap in a month" it seems reasonable, but when you actually break it down to the level per hour, you can see how steep that actually is. You need essentially 4 hours of free time every day devoted to FFXIV just to get a single level.
Perhaps we can increase that rate? Or maybe have better rates depending on the circumstances and content the player is participating in? Should a player doing caravan escorts for 2 hours earn as many levels as a character fighting hard mobs for 2 hours?

Originally Posted by
darkstarpoet1
i'm inclined to agree with his one month to cap honestly. sure a casual will take longer and a hardcore will take less, but it's a mmo and not a race to the finish. i'm more of a believer in a month based on a 3-4 hours a day idea than 6-8 though. either way i would love to see the pace slowed down some, but not to the point of it taking the fun out of the game itself.
Using DarkstarPoet's numbers:
30 days (1 month) @ 3 hours/day = Level 50 in one class (level cap).
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90 hours = 50 levels
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1.8 hours = 1 level
Twice as fast. More appealing to the gamer that has a day job and/or family. Two hours after the kids are put to bed will get net her a level. 5 levels a week, maybe more on the weekend. Seems like a reasonable rate, no? But should such a rate be applied to every activity under every circumstance? Should such a player gain levels at this rate playing solo? Or should she have this rate of leveling while in a party? What about Crafting? Or Gathering? Or Questing? Should she get a level after completing 2 hours of quests?