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  1. #41
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ayer2015 View Post
    Honestly, the rewards are acquired far too quickly. Everyone I know is no longer even playing the game since this content lasted all of a week. With 4.3 being over a month away, its going to be a quiet few weeks in FF14.... again.
    Let’s be real here, nobody would have gone in if the rewards had Atma level rates. I think item distribution was fine. The only way to remedy this would be to make Pazuzus feathers Atma level %s, which again, nobody but the very few dedicated would even try.
    (4)

  2. #42
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ayer2015 View Post
    Honestly, the rewards are acquired far too quickly. Everyone I know is no longer even playing the game since this content lasted all of a week. With 4.3 being over a month away, its going to be a quiet few weeks in FF14.... again.
    The content lasted a week if you zerged it just like all content if you zerg it.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #43
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    The content lasted a week if you zerged it just like all content if you zerg it.
    If a game is going to have a 3-4 month gap between patches, the content should be designed to last that long.
    (3)

  4. #44
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ayer2015 View Post
    If a game is going to have a 3-4 month gap between patches, the content should be designed to last that long.
    It still wouldn’t stop 70% of the people that ALWAYS do relic from blasting through it. This isn’t new. Happened with Zeta, and happened with anima.
    (1)

  5. #45
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Laerad3993 View Post
    It still wouldn’t stop 70% of the people that ALWAYS do relic from blasting through it. This isn’t new. Happened with Zeta, and happened with anima.
    Even casually, the average ARR relic weapon stage took at least a month or 2 to finish. Anima was at most a month for each up till the final phase, which was laughable at best. On average, like I said. Some people obviously finished theirs sooner.
    (3)

  6. #46
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Vahlnir View Post
    Even casually, the average ARR relic weapon stage took at least a month or 2 to finish. Anima was at most a month for each up till the final phase, which was laughable at best. On average, like I said. Some people obviously finished theirs sooner.
    Was going to say every step but books took three weeks or less. Unless they purposely gate the content like they did with Alexandrite(800 tomes per map and 1 daily roulette) people would still finish it fast. I consider a month for most steps still not terrible considering people like to say it took MONTHS for their Atma pre nerf.
    (0)

  7. #47
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ayer2015 View Post
    If a game is going to have a 3-4 month gap between patches, the content should be designed to last that long.
    People will always zerg. Look no further than the Unidentifiable Anima step. Some had it done within a week; others two. They grinded 600 Alexander Normal runs that quickly. There is only so much the devs can do to accommodate people who play to those extends.
    (5)

  8. #48
    Player illgot's Avatar
    Join Date
    Nov 2017
    Posts
    241
    Character
    Tanuki Crash
    World
    Midgardsormr
    Main Class
    Alchemist Lv 70
    how about no and the OP just not be part of NMs beyond their level limit.

    Easily solved.

    I think I hit around 12 and quit doing Eureka. It's not my type of gaming.
    (0)

  9. 04-02-2018 04:53 PM

  10. #49
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bourne_Endeavor View Post
    People will always zerg. Look no further than the Unidentifiable Anima step. Some had it done within a week; others two. They grinded 600 Alexander Normal runs that quickly. There is only so much the devs can do to accommodate people who play to those extends.
    There's plenty the development team can do. Look at the Tomestone lockout; it's bulletproof. Even Crafted gear has a soft barrier of sorts, in the form of Scrip required for Master-level recipes and limited spawn rates of many Gathering points for the ingredients. Players can break through the cap, but the faster one wishes to go, the more money one has to pay - a luxury tax, of a sort.

    Personally, I think SE ought to at least incentivize steady progression rather than zerging. They've very rarely done this in regards with Relics; I think this has been a mistake. Suppose, for instance, that Eureka had incorporated Daily and Weekly quests, the completion of which would put someone squarely on track to have a full armour / weapon upgrade within, say, 12 weeks. Then suppose that the standard, non-quest progress was scaled so that, discounting quests, a full armour / weapon upgrade would take about 150-200 hours. Would people still manage to have their Relics within a couple of weeks? Yeah, sure, some would - but most players would be far more content to absorb the content more slowly, extending its lifespan.

    All this to say, the development team has plenty of options. Debating whether or not these options are worth implementing, well, there's a debate worth having. Acting as if we should simply be resigned to the current state of affairs, though, simply isn't accurate.
    (1)

  11. #50
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Wrothgar77 View Post
    I really think that's the best way to keep it working more as intended - chain xp parties - rather than the fate train. Keep the other rewards the same, so folks still do them even when they over level them (it will make sense to go to an nm you see pop and do it) like it was day 1/2.

    I feel like this is the best solution as changing tags to party only will cause issues, and already folks with mounts beat out folks without them that need the xp. If they don't give much xp (or any) then only those who want the drops will race to do them.

    This from the perspective of someone who's opened over 6k lockboxes, has 4 sets, still has 3k anemos crystals and almost 60 paz feathers.
    First never ask for nerfs. If anything tell them to buff the XP from mobs done the normal way. If any nerfs make it like normal fates and if you're too low for one of the NMs make it so they get no xp. It would curb the train a bit.

    There are changes that could be made to improve the non train experience there is a lot of things that make it unappealing. Party level syncing. One of the biggest problems in Eureka is how lower level player and higher level player are severely punished for playing together unless it's the fate train.

    Another approach to fix the above issue, would to be give the mobs static XP values. So XP values that didn't scale with your level. This change allows for power leveling, which SE might nt want, but let's be honest with the level experience as it is would it be such a great loss, to not have this "riveting" leveling experience.
    (2)
    Last edited by Miles_Maelstrom; 04-02-2018 at 06:45 PM.

  12. 04-02-2018 06:54 PM

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