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  1. #1
    Player
    Wrothgar77's Avatar
    Join Date
    Oct 2014
    Posts
    78
    Character
    Klu Ya
    World
    Exodus
    Main Class
    Scholar Lv 70

    Next Eureka installment - please vastly reduce NM xp.

    I really think that's the best way to keep it working more as intended - chain xp parties - rather than the fate train. Keep the other rewards the same, so folks still do them even when they over level them (it will make sense to go to an nm you see pop and do it) like it was day 1/2.

    I feel like this is the best solution as changing tags to party only will cause issues, and already folks with mounts beat out folks without them that need the xp. If they don't give much xp (or any) then only those who want the drops will race to do them.

    This from the perspective of someone who's opened over 6k lockboxes, has 4 sets, still has 3k anemos crystals and almost 60 paz feathers.
    (12)

  2. #2
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,275
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    The NM train is the only way to make the grind bearable though.
    (96)

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheGrimace View Post
    The NM train is the only way to make the grind bearable though.
    I don't think SE intended it to work this way, and probably wouldn't have had they had made mandatory level-sync, because the train just runs over the low-level NM's, not letting the low level players have a crack at it. Though strangely enough the other unintended consequence was being in a party with a level 20 player while at level 4 and getting 3000 exp from one of the level 15 NM's. I'm pretty sure that was not intended either.

    Only two things really need to be fixed here, and it depends on how much you like to solo play. Either
    A) Extend the chain time when solo (some monsters take as long as the chain expiry), shorten it when partied.
    B) Don't penalize kill-steals. As it's impossible for new players to the area to get any EXP at all if everyone is fighting over the same monsters.

    Rather, at least with the kill-steals, it should be weighted as "tagged" (whoever/party made the first hit) gets at least 50% of the exp, and all other assists divide up the remaining 50%. Where as currently it seems like it divides up the experience by how much damage, thus anyone who assists by being able to kill it on shot, neither gets any experience.
    (1)

  4. #4
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    The chain time isn't an issue solo save for healers or tanks, because of low DPS. You won't deplete a camp fast enough to need any longer time, and you usually kill them about the same time your potion regen buff takes. You might need it more in parties because you can burn through mobs faster, and chains reset on different mobs. The issue is that chaining in general is bad exp, especially solo; you'd have to grind like 12-15 chain 30s solo at around 10 or so to level, which is hundreds of mobs. While exp in the FATE train in general actually isn't better in terms of time spent for it, do you really want to destroy your hands on doing an ffxiv rotation on 300+ mobs?
    (1)

  5. #5
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by TheGrimace View Post
    The NM train is the only way to make the grind bearable though.
    Agreed if they did what the OP is suggesting eureka would die much faster.
    (1)

  6. #6
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by TheGrimace View Post
    The NM train is the only way to make the grind bearable though.
    well, in its current state yes. But whos to say that a more fleshed out system that isnt reliant on one sole way of levelling wouldnt be better?
    (1)

  7. #7
    Player
    Odstarva's Avatar
    Join Date
    Mar 2015
    Location
    Ilsabard
    Posts
    606
    Character
    Sophia Ladislava
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Look, all I know is I'm a cute cat-fish. Blub.
    (18)
    "You have a heart of gold. Don't let them take it from you!"

  8. #8
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    If the alternatives for exp are similar to what we've got in this installment (trash exp from trash mobs, and that's it), then I cannot stand behind this recommendation. If you're gonna nerf this, something else has to be appropriately buffed to compensate.
    (48)

  9. #9
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Odstarva View Post
    Look, all I know is I'm a cute cat-fish. Blub.
    This post is great now that your avatar-for-the-day is gone.
    (1)

  10. #10
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Alistaire View Post
    This post is great now that your avatar-for-the-day is gone.
    Well, they could be a fish from below the neck. All we know is they have the head of a cat based on the avatar pictured.
    (1)

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