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  1. #1
    Player
    Fazrenar's Avatar
    Join Date
    Nov 2011
    Posts
    27
    Character
    Faz Talan
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Another day dawns, and we've been in the Ifrit battle, phew!

    But wow, not really ready for it. Thanks to the patience of the members of the Linkshell that carried us there.

    Only got dark matter of course.

    Animation lock may be a nice concept for folks who believe "An archer needs time to aim", but then why is movement during this Ifrit battle so key?

    Well, as we try again tomorrow night (I hope), lessons have been learnt, patterns of attack observed, more fun to be had.

    Mucho thanks to LS:ALTIMA

    Faz.
    (4)

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Fazrenar View Post
    Another day dawns, and we've been in the Ifrit battle, phew!

    But wow, not really ready for it. Thanks to the patience of the members of the Linkshell that carried us there.

    Only got dark matter of course.

    Animation lock may be a nice concept for folks who believe "An archer needs time to aim", but then why is movement during this Ifrit battle so key?

    Well, as we try again tomorrow night (I hope), lessons have been learnt, patterns of attack observed, more fun to be had.

    Mucho thanks to LS:ALTIMA

    Faz.
    Happy to hear you got to down Ifrit. Now, may the Grade 5 Dark Matter collection commence.
    (1)

  3. #3
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Fazrenar View Post
    Another day dawns, and we've been in the Ifrit battle, phew!

    But wow, not really ready for it. Thanks to the patience of the members of the Linkshell that carried us there.

    Only got dark matter of course.

    Animation lock may be a nice concept for folks who believe "An archer needs time to aim", but then why is movement during this Ifrit battle so key?

    Well, as we try again tomorrow night (I hope), lessons have been learnt, patterns of attack observed, more fun to be had.

    Mucho thanks to LS:ALTIMA

    Faz.
    Yay, Faz, grats! Glad you got in. Now here's hoping you get some drops!

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