I have lost track at what is going on in this thread now.

I have lost track at what is going on in this thread now.



Yet another in a long line of attempts to demonize the protagonist for being a skilled, talented, and divinely empowered champion of the world's creator goddess who uses their abilities to fulfill their charge and oath of protecting Eorzea, its citizens, and their way of life, even though that means killing at times.
Nothing to see here, move along. (I'm not a golden Namazu. Honest.)
Trpimir Ratyasch's Way Status (7.3 - End)
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"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination


Ah, yes, the Glorious Namazu of Light.
A hero in war is a terrorist during peace. Or something like that, it's a quote that comes to mind for this thread. Also on a FAR more important note, why can't I see the Namazu invasion on the mobile version of the site?!? #unsubscribe #freethefishies

I'm not altogeher sure we are always killing people. I remember in the Level 54 black mage story arc. A big deal was made about us actually killing the mages. The fight didn't look any different but allies and antagonists alike were shocked that our power got out of control and we killed those mages.
I also think some of weather we do or don't kill is based on the writer. I know it's been explicitly said we are killing the enemy while other times we are told we just knocked the. Out.
In the end this is a war. Not just against the empire but also against the Ascians. We fight because we must 'for those we can yet save" at no point have I felt the WoL is deriving joy from killing. The closest he ever gets is when he is talking about killing primals.

We didn't kill the Warriors of Darkness, because like Warriors of Light, they can't be killed. It would be nice to bring some new ones back.





That was because the Warriors of Darknesswere already dead to begin with (this was apparently the price they had to pay in order to travel across dimensions from their own parallel-world version of Hydaelyn to ours, thus they were basically just corporeal spirits.). Hence why it was so easy for Goddess!Minfilia to take them back to the First Shard, they were just beings of aether by that stage anyway just like she was.
However we are not, we're still alive and have not achieved that stage yet (interestingly becoming a being of pure aether is what mastery of the Echo actually achieves so whether Evil!Derplander and his friends actually were not really 'dead' but had simply attained that mastery over the Echo to transcend themselves and were simply parroting lies told to them by Elidibus or whether they indeed died physically only to have their spirits pulled away from rejoining the Lifestream of the First Shard is unclear - there seems little distinction between the two concepts in any event, or at least, that's how it seems to me.).
Either way, it is clear we can die, it's just we have plot armour from the narrative that ensures we always survive despite whatever is thrown at us because without us, there is no story.Also, gameplay wise concepts like repeatedly running dungeons and the like are not part of the narrative, story wise you ever only run a dungeon once and that is it - this is why we have Hard Mode versions, that is the second time you enter it and thus circumstances have changed. But things like failing a duty and repeating it are ignored by the story as they're gameplay mechanics separate from that.
Thus narrative wise we very much are mortal (both Hydaelyn and the Ascians constantly refer to us as such) and so can in fact die, it's just the story ensures we survive because we are the protagonist and the story would not exist without us.![]()
Last edited by Enkidoh; 04-04-2018 at 04:47 AM.

Read only the first and last pages, so no Namazu agenda here.
About The Echo - it does not empower the WoL. As far as I can see, it is largely useless against vanilla mortals and without a primal/Ascian/possibly draconic threat to face, the player character is nothing more than a fighter of prodigious talent and skill - but still a regular mortal. The blessing of light allows the PC to shrug off the tempering powers of primals - Arenvald and Fedora are not walking machines of mass destruction, yet they were capable of competently fighting Lakshmi. I really feel people are underestimating how much of a problem the power of primals to temper those they fight is. They don't need to be super-powered engines of mass destruction, just the threat of essentially switching sides at a moment's notice from just coming in their presence.
I believe that the reason the Company of Heroes are hailed as such glorious badasses not because Titan had more physical strength in his pinky than the entire Company, but because they found a way to fight him without all of them being tempered.
Remember that Raubahn was able to go toe-to-toe with post-Nidhogg WoL with only one arm. And Zenos kicked the level 62ish WoL about like a puppy.
Now why did I ramble about things everyone else knows? Because, imo, one of the biggest reasons the WoL would have for being ostracized after the war ended is being exactly what he is not (currently) - a supernaturally powerful entity capable of threatening the city states. No matter his past glories and accomplishments, no amount of good will would stop the leadership (maybe not the leaders themselves) of the city states from taking precautions against such a potential threat. In fact, such rumbles in post-war Eorzea might be just what we'd need as a reason to go exploring (and sort of into exile) Mericydia, the new world and whatever other places we have for post-Garlemald expansions.
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Also, gameplay wise concepts like repeatedly running dungeons and the like are not part of the narrative, story wise you ever only run a dungeon once and that is it - this is why we have Hard Mode versions, that is the second time you enter it and thus circumstances have changed. But things like failing a duty and repeating it are ignored by the story as they're 

