Quote Originally Posted by Mimilu View Post
You could experiment with Assault-type of missions

You could add special items that will teleport partymembers to harder-but-rewarding NM lairs
This is exactly what Eureka needs.
Something beyond the grinding and FATE trains.
Even if the said special items/pop items came from grinds/trains, players could then go with their own parties to do events beyond those simple things.

At the moment, to draw a comparison, Eureka feels more like fighting the first tier of Sky NMs, but without getting drops to spawn the 2nd tier and so on. The devs should build on what came before, the way they created tier levels of content throughout FF11, it makes little sense to innovate by just throwing out what was built up before, Eureka basically feels like FF11-Beta version before content was added....