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  1. #1921
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    With 2+ weeks past since Eureka's release, here are my current thoughts on it as a lowly, level 6 character:

    Pros/Things I like
    +You can play as any level 70 job and you can gear up any level 70 job while playing as any level 70 job
    +I like the EXP fairies. It's kind of fun looking for them, like a scavanger hunt.
    +The NMs were okay, if a little bit basic. I've done a few high level NMs when I can get on the NM Train, including Pazuzu. I would say his difficulty is about the same as an current-expansion A Rank Hunt.
    +It is making more people more supportive in the community
    +It promotes some exploration

    Cons/Things I don't like
    -The grind can be monotonous. Vidu said it best in their posts, whether you're in the NM train or chaining normal mobs, there is little to no difference in what you are doing from level 1 to level 20. How the battle system is designed to be rotation-based doesn't really help this either...
    -The NM Train is life, brah. I know the NM Trains are a player-made thing but Eureka's design really facilitates it. A lot of instances are focues solely on the NM train, especially higher level NMs, which is discouraging to lower level players, who have to either stand to the side and watch higher leverl characters do most of the work, try to help by pecking away at the NM for 20 damage while praying they don't get oneshot, or be a Phoenix Down as a Healer, RDM, or SMN (sorry if you wanted to DPS or Tank).
    -The difficulty is front-loaded. I mean, it's to be expected that when you are at the current level cap, you're more powerful then when you started out and have a few more perks but almost all of the challenge in Eureka comes from level grinding. This can be discouraging to newer-or-lower level players, especially if most people in the instance are already at higher-or-max levels. I can't really talk for those who are higher-or-max level but some I've talked to and some I've seen on forums don't feel like the content is challenging/engaging enough.
    -Visibility of monsters and partymembers needs to be fixed. They need to optimize the instance better so targeted monsters and partymembers don't dissapear during big, zurg rush fights.

    Suggestions
    =You could add daily and weekly objectives. Like hunts or quests. These could act as a buffer for some people's feeling of ennui during the NM train or chaining normal mobs. These don't have to just/only reward you with EXP, items, and/or gil either, they could give other things like temporary Eureka-only stat buffs or a buff to your EXP or maybe temporary access to special areas or something.
    =You could take more inspiration from GATEs, having some less combative FATEs that revolve around platforming, traveling, stealth, and/or puzzles.
    =You could experiment with 1.x's Hamlet Defense idea. Prepare a location for battle as crafters and gatherers and defend it as fighting jobs.
    =You could add more interesting/difficult ways to spawm more rewarding NMs.
    =IF the NM train is going to be the norm for the rest of Eureka, you guys need to figure out what to do with lower-level players. Maybe make cheering an actual mechanic? Like, have a special Eureka-only Cheer action you can do to other players and they will get a buff that will help them slightly? You could have differnt cheers for different effects. Just a thought...
    =A Party Level Sync so Higher Level players could help lower level ones would be nice.
    =Allow players the ability to turn in multiple Lock Boxes and Crystal at once. :B

    My overall thoughts
    Sorry guys but I don't like Eureka, which kind of sucks because it's the newest content we've gotten and the relics are locked behind it, plus it's the only way to gear up multiple jobs outside of a weekly-lock out.
    I found it really repetitive.
    While I personally don't mind NM trains and perfered fighting NMs over normal mobs, I really don't like how the train has become the centeral focus of the instance and that it kind of promote lower level characters to be inactive during fights out of fear of being oneshot.
    (17)
    Last edited by Mimilu; 03-31-2018 at 12:53 AM.

  2. #1922
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Divinemights View Post
    What is Sunk-Cost Fallacy?
    Quote Originally Posted by Fynlar View Post
    It's feeling like you have to commit to something because you already partly invested into it, even when you realize it's more advantageous to bail out, because the investment you already made would be "wasted" if you bailed.

    Basically almost every time you hear a character in media say "I've come too far to turn back now", they're engaging in this.
    Thank you Fynlar.
    (1)

  3. #1923
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mimilu View Post
    -snip-
    The cheering suggestion is really cute. Could be cheers for increasing damage, increasing defense, increasing the rate in which lower mobs spawn so you could potentially spawn the lower level NMs faster...

    Ziz Cheer. Get enough people to do it and it summon hundreds of Ziz to the immediate area to be AoE'd down in a burning pile of FPS loss.
    (3)

  4. #1924
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Eureka is bad x????
    First,second & third impression.
    (0)
    Last edited by Ruf; 03-30-2018 at 04:03 PM.

  5. #1925
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by Vstarstruck View Post
    D:
    You're explaining details... none of which I'd say matter or fair when really you can break all of that down to - knowing your rotation to beat the boss-. Like I said at the end of the day what you say about Euerka you can say about dungeons raids and whatever. Doing your rotation to beat the boss for loot. Getting into the details doesn't change that fact. And I'm only saying THAT cause I was explaining what someone else said. Which was pretty much everything is the same.. but that's why it's bad to say that. Your other points I don't have an issue with really. It's just THAT one. As far as euerka itself? Yes it needs work, while I'm happy with how it is, it can use a better system other than the -train-. I know they buffed chains.. but noone is going to do those cause NM farming is still the best way to level.

    So def a better way for lower levels to gain levels without hoping on the train, more mechs that use your element wheel and maybe more boss fights within it? That is just off the top of my head. I want it to improve also and I'm with you on that completely. But my only issue is that one point we keep fighting about.. I'm sorry.. that point I can't agree with.. cause I'm a monk. My rotation is the same in there as it is in dungeons, as it is in raids - 24 man raids-. so on that front... yes it's all the same thing to me. I'm not in there -spamming buttons as you say.- Spamming to me is hitting one skill over and over and over... which techinally you can't even do anyway... unless you wanna dragon kick the whole time.. which is dumb.
    (0)
    Last edited by ko_; 03-30-2018 at 04:12 PM.

  6. #1926
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Fyce View Post
    In Eureka, a low level player cannot do anything. You cannot explore the map since
    Strange since I was able to explore the map when I was around lvl3. There was only like two places that I had not been to but otherwise you can explore it just fine. You can also just participate in killing stuff even if you dont do much. (And you will even get exp for that)
    Also Billy probably meant it more in the way that your job plays. If you start in FF14 your job will play hugely different to higher levels. Yet in Eureka the skill used will stay exactly the same. You might do more (or any) damage with higher levels but the attacks you use are the same.

    The only reason why you even want to be lvl 20 is to get reward from Pazuzu. You can do the other things with a much lower level.
    (3)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  7. #1927
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vstarstruck View Post
    Problem with this idea is lack of level sync, it is hard to find 7 other people within 1 level of you.
    I think most people agree that level sync is one the first major fix that Eureka need. Fingers crossed.
    (2)

  8. #1928
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    There's diminishing returns depending on the level difference (which is why it's encouraged low level players focus on popping NM's roughly their level, rather than boarding the train trying to spawn Hazmat, Fafnir, Lamashtu, etc). I can't confirm this, as it's just hearsay, but a friend of mine informed me he saw his brother only gain 400exp from a NM (gold rank, too). They were level 4, the NM level 15 (Simurgh, I think?).

    I'm pretty sure Party Level Sync was confirmed to be a thing to be in that Yoshi-P walk interview thing.
    (0)

  9. #1929
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    No, it's a magicite synch for NMs they corrected the transaltions.

    But who knows? The levelling problems seems to be what everyone agrees about so maybe, just maybe they'll implement it.
    I'd still rather get something else but w/e
    (0)

  10. #1930
    Player
    K1tt's Avatar
    Join Date
    Mar 2017
    Posts
    89
    Character
    Kitt Cat
    World
    Ragnarok
    Main Class
    Bard Lv 70
    The level synch is for magicite unfortunately, so you only have access to the magicite appropriate to the NM level e.g 1 magicite at a level 5 NM instead of the 5 you have at level 17.

    I've definitely warmed up to eureka a but, got my rare drops, hit max level and got my caster weapons as well as the BLM set so I'm done with it already. Would love to help level the lowbies in my fc but because they aren't adding a true level synch yet I'm more a hinderance than a help to their progression.
    (1)

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