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  1. #1
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90

    Make Hall of the Novice completion required for entering Sastasha

    There's no reason for a new player to enter a dungeon if they don't know what their role in a party is and how to perform it at an adequate level, they're supposed to be done before you enter your first dungeon anyway so I don't see the problem with making them required.

    I know the story already directs you to the Hall of the Novice but it doesn't explicitly tell you to actually go in and do the lessons, so a new player (who might even be skipping dialog and not know what they're doing there in the first place) might have no idea what to do there and be on their way.
    (36)

  2. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,211
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    I would consider a couple of changes.
    1) Make Hall of the Novice level 10
    2) Require it to be complete to enter either a guildhest or a dungeon

    Potentially this could be retroactively applied as well (for those doing the jump potion, they still have to do it), so as to make sure everyone has done it and at least up to speed. I mean for those like me who have played plenty MMOs before this, it'd just be a minor sidestep to get it done and back into dungeons. I shouldn't fail any of them so it should be a quick and painless experience for me.
    (10)
    White Mage ~ Sage ~ Astrologian
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #3
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Paladinleeds View Post
    I would consider a couple of changes.
    1) Make Hall of the Novice level 10
    2) Require it to be complete to enter either a guildhest or a dungeon
    That would require some other changes.
    As it is tanks can't complete Hall of the Novice until they have done their level 15 class quest - because one of the tank exercises in Hall of the Novice requires the use of the skill they learn from that class quest. (The skill is the tank's ranged attack, used for pulling.)
    (1)

  4. #4
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,211
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MistakeNot View Post
    That would require some other changes.
    As it is tanks can't complete Hall of the Novice until they have done their level 15 class quest - because one of the tank exercises in Hall of the Novice requires the use of the skill they learn from that class quest. (The skill is the tank's ranged attack, used for pulling.)
    That's a fair point. Perhaps then it would be worth starting guildhests at level 15 then? As well as making it so Shield Lob/Tomahawk are unlocked once you get the level (rather then completing the class quest). Or maybe make SL/TH a reward from the level 10 class quest (same as guildhest starts), and give a tip in the HotN to do your class and job quests, as it's very important (how you'd lock the DPS/healer ones behind a class quest though I don't know)?
    (0)
    White Mage ~ Sage ~ Astrologian
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #5
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    I'll add that it also helps ensure that people are well geared when they go in there. I mean, you can't make them actually put the gear on, but at least you're giving it to them.

    Quote Originally Posted by Paladinleeds View Post
    (how you'd lock the DPS/healer ones behind a class quest though I don't know)?
    The same way they did it for tanks. The difference is there'd be no specific lesson to be learned from that other than telling people to do their gosh-darned class quests, whereas tanks needed it for a more immediate reason
    (0)
    Last edited by BillyKaplan; 03-30-2018 at 04:52 AM.

  6. #6
    Player
    CainCrimson's Avatar
    Join Date
    Mar 2018
    Posts
    281
    Character
    Alushaun Zenfist
    World
    Coeurl
    Main Class
    Pugilist Lv 88
    When you say 'at an adequate level' do you mean basic logic of group content? Or expecting intermediate level performance?
    (1)

  7. #7
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CainCrimson View Post
    When you say 'at an adequate level' do you mean basic logic of group content? Or expecting intermediate level performance?
    I think basic knowledge of gameplay should be enough... after that each dungeon gives you a little more mechanics wise for ARR dungeons anyway... but learning how to not stand in Orange and healers shouldn't try tanking should be taught before actually having to do so in group content.
    (1)

  8. #8
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,218
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by BillyKaplan View Post
    I'll add that it also helps ensure that people are well geared when they go in there. I mean, you can't make them actually put the gear on, but at least you're giving it to them.
    There is a quest early on that requires you to have an ilevel of 5, that probably a lot of people didn't even notice. I don't think there are anymore gearchecks until lvl 50 hard content. They could put more of that along the way just so people are mindful of it.

    I guess most people don't do the novice stuff because they don't realize what it rewards. The ring alone is worth the time spent.
    (3)
    Last edited by MsQi; 03-30-2018 at 10:37 AM.

  9. #9
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Bad players will always be bad players. Forcing them into a tutorial won't change that. The only ones to benefit from this are the ones that will have voluntarily gone through training without the mandate.
    (5)

  10. #10
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,194
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hasrat View Post
    Bad players will always be bad players. Forcing them into a tutorial won't change that.
    Yes, but.

    When the new tank starts doing a single target rotation and ignoring the other two mobs, it won't be the first time someone has told him to use Flash/Overpower to get hate on everything, and maybe he'll listen instead of ignoring it, because it sounds vaguely familiar from the Hall of the Novice lesson on AoEing.

    Some people will ignore advice simply because they're jerks, and we can't do anything about them. But some will ignore advice because it's new, or because maybe they think the advice the game gives is not how players actually do things, or conversely they think a player is giving advice that isn't actually how the game works. But when the game and a player both give the same advice, they might listen.
    (3)
    Error 3102 Club, Order of the 52nd Hour

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