I agree with this, especially on the gear front. A friend of mine ran Sastasha the other day through DF and got someone with all level 1 gear equipped. Healing for 60hp.



I agree with this, especially on the gear front. A friend of mine ran Sastasha the other day through DF and got someone with all level 1 gear equipped. Healing for 60hp.





Locking Satasha access behind it makes sense imo, and I fully support that, but what really needs to happen is this:
The Hall of the Novice should be a full tutorial, complete with a small walkthrough of one's job and abilities so that they know the basics. Then they could get into what's already there, aka the basic mechanics of group content. They'd obtain an adequate gear set too to get them on the right track.
Why? at lvl ~15 you have barely any skills, if you haven't figured out what to do by then, i'm sorry but nothing is going to help you. Besides guildhests provide a better training than the Halls ever did, hence the purpose of them, was to get you prepared.
It'd be pointless, people speed through tutorials & Hall is no different I myself speed through it not reading anything it said just waiting for when get to actually do what wanted. No amount of Tutorials you add will ever EVER get those who don't want do them to pay them attention even forced they'll speed through them like I did with it.
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Except that the Hall forces a tank to Flash/Overpower from the proper position to hit all targets. There is no way to advance past that lesson if you don't read what is expected of you and do it correctly.It'd be pointless, people speed through tutorials & Hall is no different I myself speed through it not reading anything it said just waiting for when get to actually do what wanted. No amount of Tutorials you add will ever EVER get those who don't want do them to pay them attention even forced they'll speed through them like I did with it.
Error 3102 Club, Order of the 52nd Hour



I wish they had the tutorial when I first started. As my 1st MMO, I only chose the role of the axe wielder, since it's my favorite weapon. How I learn to regret that decision. I had no idea what a tank was. It's responsibility. I was awful and this was pre-vote kick. Had that been in place, I would've been booted many times. The Hall explained everything I didn't know at the time. It is a useful tool as I've gone through it with both Tank & DPS. I should go through it as healer, but I don't ever plan on being one. Maybe it'll give an idea what they go through, though.






It's very hard to learn the basic mechanics *just* by doing multiplayer content. Hall of the Novice was incredibly helpful for me - the only time the game ever stopped and properly said "this is how to use your skills effectively" instead of just leaving me to work it out on my own. The tank course was especially valuable.
Edit to add: it’s also the only time the game has explained dungeon mechanics and how to respond to them!
Last edited by Iscah; 03-30-2018 at 01:41 PM.
They should get rid of Hall of the Novice, and fold it into a single, solo-player dungeon with AI players. Have each boss teach a different aspect of playing. It will be much less boring than the hall, and you can also gear the new players up as you do it.
I'm down with this.
The whole "bads will be bads" excuse doesn't really fly all the time for the first dungeon of the game.




Guildhests, what you are asking for is guildhests
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